/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "BKE_global.h" #include "BKE_image.h" #include "UI_interface.h" #include "UI_resources.h" #include "GPU_shader.h" #include "GPU_texture.h" #include "COM_node_operation.hh" #include "COM_utilities.hh" #include "node_composite_util.hh" /* **************** SPLIT VIEWER ******************** */ namespace blender::nodes::node_composite_split_viewer_cc { static void cmp_node_split_viewer_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")); b.add_input(N_("Image"), "Image_001"); } static void node_composit_init_splitviewer(bNodeTree * /*ntree*/, bNode *node) { ImageUser *iuser = MEM_cnew(__func__); node->storage = iuser; iuser->sfra = 1; node->custom1 = 50; /* default 50% split */ node->id = (ID *)BKE_image_ensure_viewer(G.main, IMA_TYPE_COMPOSITE, "Viewer Node"); } static void node_composit_buts_splitviewer(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiLayout *row, *col; col = uiLayoutColumn(layout, false); row = uiLayoutRow(col, false); uiItemR(row, ptr, "axis", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE); uiItemR(col, ptr, "factor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } using namespace blender::realtime_compositor; class ViewerOperation : public NodeOperation { public: using NodeOperation::NodeOperation; void execute() override { GPUShader *shader = get_split_viewer_shader(); GPU_shader_bind(shader); const int2 size = compute_domain().size; GPU_shader_uniform_1f(shader, "split_ratio", get_split_ratio()); GPU_shader_uniform_2iv(shader, "view_size", size); const Result &first_image = get_input("Image"); first_image.bind_as_texture(shader, "first_image_tx"); const Result &second_image = get_input("Image_001"); second_image.bind_as_texture(shader, "second_image_tx"); GPUTexture *output_texture = context().get_output_texture(); const int image_unit = GPU_shader_get_texture_binding(shader, "output_img"); GPU_texture_image_bind(output_texture, image_unit); compute_dispatch_threads_at_least(shader, size); first_image.unbind_as_texture(); second_image.unbind_as_texture(); GPU_texture_image_unbind(output_texture); GPU_shader_unbind(); } /* The operation domain have the same dimensions of the output without any transformations. */ Domain compute_domain() override { return Domain(context().get_output_size()); } GPUShader *get_split_viewer_shader() { if (get_split_axis() == CMP_NODE_SPLIT_VIEWER_HORIZONTAL) { return shader_manager().get("compositor_split_viewer_horizontal"); } return shader_manager().get("compositor_split_viewer_vertical"); } CMPNodeSplitViewerAxis get_split_axis() { return (CMPNodeSplitViewerAxis)bnode().custom2; } float get_split_ratio() { return bnode().custom1 / 100.0f; } }; static NodeOperation *get_compositor_operation(Context &context, DNode node) { return new ViewerOperation(context, node); } } // namespace blender::nodes::node_composite_split_viewer_cc void register_node_type_cmp_splitviewer() { namespace file_ns = blender::nodes::node_composite_split_viewer_cc; static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_SPLITVIEWER, "Split Viewer", NODE_CLASS_OUTPUT); ntype.declare = file_ns::cmp_node_split_viewer_declare; ntype.draw_buttons = file_ns::node_composit_buts_splitviewer; ntype.flag |= NODE_PREVIEW; ntype.initfunc = file_ns::node_composit_init_splitviewer; node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); ntype.get_compositor_operation = file_ns::get_compositor_operation; ntype.no_muting = true; nodeRegisterType(&ntype); }