/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2011 Blender Foundation. * All rights reserved. */ /** \file * \ingroup cmpnodes */ #include "UI_interface.h" #include "UI_resources.h" #include "BKE_context.h" #include "BKE_lib_id.h" #include "node_composite_util.hh" /* **************** Stabilize 2D ******************** */ namespace blender::nodes { static void cmp_node_stabilize2d_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); b.add_output(N_("Image")); } } // namespace blender::nodes static void init(const bContext *C, PointerRNA *ptr) { bNode *node = (bNode *)ptr->data; Scene *scene = CTX_data_scene(C); node->id = (ID *)scene->clip; id_us_plus(node->id); /* default to bilinear, see node_sampler_type_items in rna_nodetree.c */ node->custom1 = 1; } static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr) { bNode *node = (bNode *)ptr->data; uiTemplateID(layout, C, ptr, "clip", nullptr, "CLIP_OT_open", nullptr, UI_TEMPLATE_ID_FILTER_ALL, false, nullptr); if (!node->id) { return; } uiItemR(layout, ptr, "filter_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); uiItemR(layout, ptr, "invert", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } void register_node_type_cmp_stabilize2d() { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_STABILIZE2D, "Stabilize 2D", NODE_CLASS_DISTORT, 0); ntype.declare = blender::nodes::cmp_node_stabilize2d_declare; ntype.draw_buttons = node_composit_buts_stabilize2d; ntype.initfunc_api = init; nodeRegisterType(&ntype); }