/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): * Dalai Felinto * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/composite/nodes/node_composite_switchview.c * \ingroup cmpnodes */ #include "BKE_context.h" #include "../node_composite_util.h" /* **************** SWITCH VIEW ******************** */ static bNodeSocketTemplate cmp_node_switch_view_out[] = { { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocket *ntreeCompositSwitchViewAddSocket(bNodeTree *ntree, bNode *node, const char *name) { bNodeSocket *sock = nodeAddStaticSocket(ntree, node, SOCK_IN, SOCK_RGBA, PROP_NONE, NULL, name); return sock; } static void cmp_node_switch_view_sanitycheck(bNodeTree *ntree, bNode *node) { bNodeSocket *sock; if (!BLI_listbase_is_empty(&node->inputs)) return; sock = ntreeCompositSwitchViewAddSocket(ntree, node, "No View"); sock->flag |= SOCK_HIDDEN; } static void cmp_node_switch_view_update(bNodeTree *ntree, bNode *node) { bNodeSocket *sock; SceneRenderView *srv; Scene *scene = (Scene *)node->id; /* only update when called from the operator button */ if (node->update != NODE_UPDATE_OPERATOR) return; if (scene == NULL) { nodeRemoveAllSockets(ntree, node); /* make sure there is always one socket */ cmp_node_switch_view_sanitycheck(ntree, node); return; } /* remove the views that were removed */ sock = node->inputs.last; while (sock) { srv = BLI_findstring(&scene->r.views, sock->name, offsetof(SceneRenderView, name)); if (srv == NULL) { bNodeSocket *sock_del = sock; sock = sock->prev; nodeRemoveSocket(ntree, node, sock_del); } else { if (srv->viewflag & SCE_VIEW_DISABLE) sock->flag |= SOCK_HIDDEN; else sock->flag &= ~SOCK_HIDDEN; sock = sock->prev; } } /* add the new views */ for (srv = scene->r.views.first; srv; srv = srv->next) { sock = BLI_findstring(&node->inputs, srv->name, offsetof(bNodeSocket, name)); if (sock == NULL) sock = ntreeCompositSwitchViewAddSocket(ntree, node, srv->name); if (srv->viewflag & SCE_VIEW_DISABLE) sock->flag |= SOCK_HIDDEN; else sock->flag &= ~SOCK_HIDDEN; } /* make sure there is always one socket */ cmp_node_switch_view_sanitycheck(ntree, node); } static void init_switch_view(const bContext *C, PointerRNA *ptr) { Scene *scene = CTX_data_scene(C); bNodeTree *ntree = ptr->id.data; bNode *node = ptr->data; SceneRenderView *srv; bNodeSocket *sock; int nr; /* store scene for updates */ node->id = (ID *)scene; if (scene) { RenderData *rd = &scene->r; for (nr = 0, srv = rd->views.first; srv; srv = srv->next, nr++) { sock = ntreeCompositSwitchViewAddSocket(ntree, node, srv->name); if ((srv->viewflag & SCE_VIEW_DISABLE)) sock->flag |= SOCK_HIDDEN; } } /* make sure there is always one socket */ cmp_node_switch_view_sanitycheck(ntree, node); } void register_node_type_cmp_switch_view(void) { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_SWITCH_VIEW, "Switch View", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, NULL, cmp_node_switch_view_out); ntype.initfunc_api = init_switch_view; node_type_update(&ntype, cmp_node_switch_view_update, NULL); nodeRegisterType(&ntype); }