/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "BLI_string.h" #include "RNA_enum_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_function_util.hh" static bNodeSocketTemplate fn_node_float_to_int_in[] = { {SOCK_FLOAT, N_("Float"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX}, {-1, ""}, }; static bNodeSocketTemplate fn_node_float_to_int_out[] = { {SOCK_INT, N_("Integer")}, {-1, ""}, }; static void fn_node_float_to_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "rounding_mode", 0, "", ICON_NONE); } static void node_float_to_int_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen) { const char *name; bool enum_label = RNA_enum_name(rna_enum_node_float_to_int_items, node->custom1, &name); if (!enum_label) { name = "Unknown"; } BLI_strncpy(label, IFACE_(name), maxlen); } static const blender::fn::MultiFunction &get_multi_function(bNode &bnode) { static blender::fn::CustomMF_SI_SO round_fn{"Round", [](float a) { return (int)round(a); }}; static blender::fn::CustomMF_SI_SO floor_fn{"Floor", [](float a) { return (int)floor(a); }}; static blender::fn::CustomMF_SI_SO ceil_fn{"Ceiling", [](float a) { return (int)ceil(a); }}; static blender::fn::CustomMF_SI_SO trunc_fn{"Truncate", [](float a) { return (int)trunc(a); }}; switch (static_cast(bnode.custom1)) { case FN_NODE_FLOAT_TO_INT_ROUND: return round_fn; case FN_NODE_FLOAT_TO_INT_FLOOR: return floor_fn; case FN_NODE_FLOAT_TO_INT_CEIL: return ceil_fn; case FN_NODE_FLOAT_TO_INT_TRUNCATE: return trunc_fn; } BLI_assert_unreachable(); return blender::fn::dummy_multi_function; } static void node_float_to_int_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) { const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode()); builder.set_matching_fn(fn); } void register_node_type_fn_float_to_int() { static bNodeType ntype; fn_node_type_base(&ntype, FN_NODE_FLOAT_TO_INT, "Float to Integer", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, fn_node_float_to_int_in, fn_node_float_to_int_out); node_type_label(&ntype, node_float_to_int_label); ntype.expand_in_mf_network = node_float_to_int_expand_in_mf_network; ntype.draw_buttons = fn_node_float_to_int_layout; nodeRegisterType(&ntype); }