/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include "BLI_string.h" #include "RNA_enum_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_function_util.hh" namespace blender::nodes { static void fn_node_float_to_int_declare(NodeDeclarationBuilder &b) { b.add_input("Float"); b.add_output("Integer"); }; } // namespace blender::nodes static void fn_node_float_to_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "rounding_mode", 0, "", ICON_NONE); } static void node_float_to_int_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen) { const char *name; bool enum_label = RNA_enum_name(rna_enum_node_float_to_int_items, node->custom1, &name); if (!enum_label) { name = "Unknown"; } BLI_strncpy(label, IFACE_(name), maxlen); } static const blender::fn::MultiFunction *get_multi_function(bNode &bnode) { static blender::fn::CustomMF_SI_SO round_fn{"Round", [](float a) { return (int)round(a); }}; static blender::fn::CustomMF_SI_SO floor_fn{"Floor", [](float a) { return (int)floor(a); }}; static blender::fn::CustomMF_SI_SO ceil_fn{"Ceiling", [](float a) { return (int)ceil(a); }}; static blender::fn::CustomMF_SI_SO trunc_fn{"Truncate", [](float a) { return (int)trunc(a); }}; switch (static_cast(bnode.custom1)) { case FN_NODE_FLOAT_TO_INT_ROUND: return &round_fn; case FN_NODE_FLOAT_TO_INT_FLOOR: return &floor_fn; case FN_NODE_FLOAT_TO_INT_CEIL: return &ceil_fn; case FN_NODE_FLOAT_TO_INT_TRUNCATE: return &trunc_fn; } BLI_assert_unreachable(); return nullptr; } static void fn_node_float_to_int_build_multi_function( blender::nodes::NodeMultiFunctionBuilder &builder) { const blender::fn::MultiFunction *fn = get_multi_function(builder.node()); builder.set_matching_fn(fn); } void register_node_type_fn_float_to_int() { static bNodeType ntype; fn_node_type_base(&ntype, FN_NODE_FLOAT_TO_INT, "Float to Integer", NODE_CLASS_CONVERTER, 0); ntype.declare = blender::nodes::fn_node_float_to_int_declare; node_type_label(&ntype, node_float_to_int_label); ntype.build_multi_function = fn_node_float_to_int_build_multi_function; ntype.draw_buttons = fn_node_float_to_int_layout; nodeRegisterType(&ntype); }