/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "node_geometry_util.hh" #include "node_util.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "BKE_mesh.h" #include "BKE_mesh_runtime.h" #include "BKE_pointcloud.h" #include "NOD_socket_search_link.hh" namespace blender::nodes { using bke::GeometryInstanceGroup; void update_attribute_input_socket_availabilities(bNodeTree &ntree, bNode &node, const StringRef name, const GeometryNodeAttributeInputMode mode, const bool name_is_available) { const GeometryNodeAttributeInputMode mode_ = (GeometryNodeAttributeInputMode)mode; LISTBASE_FOREACH (bNodeSocket *, socket, &node.inputs) { if (name == socket->name) { const bool socket_is_available = name_is_available && ((socket->type == SOCK_STRING && mode_ == GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE) || (socket->type == SOCK_FLOAT && mode_ == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) || (socket->type == SOCK_INT && mode_ == GEO_NODE_ATTRIBUTE_INPUT_INTEGER) || (socket->type == SOCK_VECTOR && mode_ == GEO_NODE_ATTRIBUTE_INPUT_VECTOR) || (socket->type == SOCK_RGBA && mode_ == GEO_NODE_ATTRIBUTE_INPUT_COLOR)); nodeSetSocketAvailability(&ntree, socket, socket_is_available); } } } std::optional node_data_type_to_custom_data_type(const eNodeSocketDatatype type) { switch (type) { case SOCK_FLOAT: return CD_PROP_FLOAT; case SOCK_VECTOR: return CD_PROP_FLOAT3; case SOCK_RGBA: return CD_PROP_COLOR; case SOCK_BOOLEAN: return CD_PROP_BOOL; case SOCK_INT: return CD_PROP_INT32; case SOCK_STRING: return CD_PROP_STRING; default: return {}; } } std::optional node_socket_to_custom_data_type(const bNodeSocket &socket) { return node_data_type_to_custom_data_type(static_cast(socket.type)); } } // namespace blender::nodes bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree, const char **r_disabled_hint) { if (!STREQ(ntree->idname, "GeometryNodeTree")) { *r_disabled_hint = TIP_("Not a geometry node tree"); return false; } return true; } void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass) { node_type_base(ntype, type, name, nclass); ntype->poll = geo_node_poll_default; ntype->insert_link = node_insert_link_default; ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node; }