/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BLI_task.hh" #include "BKE_colorband.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_geometry_util.hh" namespace blender::nodes { static void geo_node_attribute_color_ramp_declare(NodeDeclarationBuilder &b) { b.add_input("Geometry"); b.add_input("Attribute"); b.add_input("Result"); b.add_output("Geometry"); } static void geo_node_attribute_color_ramp_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiTemplateColorRamp(layout, ptr, "color_ramp", false); } static void geo_node_attribute_color_ramp_init(bNodeTree *UNUSED(ntree), bNode *node) { NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp *)MEM_callocN( sizeof(NodeAttributeColorRamp), __func__); BKE_colorband_init(&node_storage->color_ramp, true); node->storage = node_storage; } static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef input_name, StringRef result_name) { /* Use the domain of the result attribute if it already exists. */ std::optional result_info = component.attribute_get_meta_data(result_name); if (result_info) { return result_info->domain; } /* Otherwise use the input attribute's domain if it exists. */ std::optional source_info = component.attribute_get_meta_data(input_name); if (source_info) { return source_info->domain; } return ATTR_DOMAIN_POINT; } static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryComponent &component) { const bNode &bnode = params.node(); NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp *)bnode.storage; const std::string result_name = params.get_input("Result"); const std::string input_name = params.get_input("Attribute"); /* Always output a color attribute for now. We might want to allow users to customize. * Using the type of an existing attribute could work, but does not have a real benefit * currently. */ const AttributeDomain result_domain = get_result_domain(component, input_name, result_name); OutputAttribute_Typed attribute_result = component.attribute_try_get_for_output_only(result_name, result_domain); if (!attribute_result) { return; } GVArray_Typed attribute_in = component.attribute_get_for_read( input_name, result_domain, 0.0f); MutableSpan results = attribute_result.as_span(); ColorBand *color_ramp = &node_storage->color_ramp; threading::parallel_for(IndexRange(attribute_in.size()), 512, [&](IndexRange range) { for (const int i : range) { BKE_colorband_evaluate(color_ramp, attribute_in[i], results[i]); } }); attribute_result.save(); } static void geo_node_attribute_color_ramp_exec(GeoNodeExecParams params) { GeometrySet geometry_set = params.extract_input("Geometry"); geometry_set = geometry_set_realize_instances(geometry_set); if (geometry_set.has()) { execute_on_component(params, geometry_set.get_component_for_write()); } if (geometry_set.has()) { execute_on_component(params, geometry_set.get_component_for_write()); } if (geometry_set.has()) { execute_on_component(params, geometry_set.get_component_for_write()); } params.set_output("Geometry", std::move(geometry_set)); } } // namespace blender::nodes void register_node_type_geo_attribute_color_ramp() { static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_LEGACY_ATTRIBUTE_COLOR_RAMP, "Attribute Color Ramp", NODE_CLASS_ATTRIBUTE, 0); node_type_storage( &ntype, "NodeAttributeColorRamp", node_free_standard_storage, node_copy_standard_storage); node_type_init(&ntype, blender::nodes::geo_node_attribute_color_ramp_init); node_type_size_preset(&ntype, NODE_SIZE_LARGE); ntype.declare = blender::nodes::geo_node_attribute_color_ramp_declare; ntype.geometry_node_execute = blender::nodes::geo_node_attribute_color_ramp_exec; ntype.draw_buttons = blender::nodes::geo_node_attribute_color_ramp_layout; nodeRegisterType(&ntype); }