/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "UI_interface.h" #include "UI_resources.h" #include "node_geometry_util.hh" namespace blender::nodes { static void geo_node_attribute_separate_xyz_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Geometry")); b.add_input(N_("Vector")); b.add_input(N_("Vector"), "Vector_001"); b.add_input(N_("Result X")); b.add_input(N_("Result Y")); b.add_input(N_("Result Z")); b.add_output(N_("Geometry")); } static void geo_node_attribute_separate_xyz_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayoutSetPropSep(layout, true); uiLayoutSetPropDecorate(layout, false); uiItemR(layout, ptr, "input_type", 0, IFACE_("Type"), ICON_NONE); } static void geo_node_attribute_separate_xyz_init(bNodeTree *UNUSED(tree), bNode *node) { NodeAttributeSeparateXYZ *data = (NodeAttributeSeparateXYZ *)MEM_callocN( sizeof(NodeAttributeSeparateXYZ), __func__); data->input_type = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE; node->storage = data; } static void geo_node_attribute_separate_xyz_update(bNodeTree *UNUSED(ntree), bNode *node) { NodeAttributeSeparateXYZ *node_storage = (NodeAttributeSeparateXYZ *)node->storage; update_attribute_input_socket_availabilities( *node, "Vector", (GeometryNodeAttributeInputMode)node_storage->input_type); } static void extract_input(const int index, const Span &input, MutableSpan result) { for (const int i : result.index_range()) { /* Get the component of the float3. (0: X, 1: Y, 2: Z). */ const float component = input[i][index]; result[i] = component; } } static AttributeDomain get_result_domain(const GeometryComponent &component, const GeoNodeExecParams ¶ms, const StringRef name_x, const StringRef name_y, const StringRef name_z) { /* Use the highest priority domain from any existing attribute outputs. */ Vector output_domains; std::optional info_x = component.attribute_get_meta_data(name_x); std::optional info_y = component.attribute_get_meta_data(name_y); std::optional info_z = component.attribute_get_meta_data(name_z); if (info_x) { output_domains.append(info_x->domain); } if (info_y) { output_domains.append(info_y->domain); } if (info_z) { output_domains.append(info_z->domain); } if (output_domains.size() > 0) { return bke::attribute_domain_highest_priority(output_domains); } /* Otherwise use the domain of the input attribute, or the default. */ return params.get_highest_priority_input_domain({"Vector"}, component, ATTR_DOMAIN_POINT); } static void separate_attribute(GeometryComponent &component, const GeoNodeExecParams ¶ms) { const std::string result_name_x = params.get_input("Result X"); const std::string result_name_y = params.get_input("Result Y"); const std::string result_name_z = params.get_input("Result Z"); if (result_name_x.empty() && result_name_y.empty() && result_name_z.empty()) { return; } /* The node is only for float3 to float conversions. */ const AttributeDomain result_domain = get_result_domain( component, params, result_name_x, result_name_y, result_name_z); GVArray_Typed attribute_input = params.get_input_attribute( "Vector", component, result_domain, {0, 0, 0}); VArray_Span input_span{*attribute_input}; OutputAttribute_Typed attribute_result_x = component.attribute_try_get_for_output_only(result_name_x, result_domain); OutputAttribute_Typed attribute_result_y = component.attribute_try_get_for_output_only(result_name_y, result_domain); OutputAttribute_Typed attribute_result_z = component.attribute_try_get_for_output_only(result_name_z, result_domain); /* Only extract the components for the outputs with a given attribute. */ if (attribute_result_x) { extract_input(0, input_span, attribute_result_x.as_span()); attribute_result_x.save(); } if (attribute_result_y) { extract_input(1, input_span, attribute_result_y.as_span()); attribute_result_y.save(); } if (attribute_result_z) { extract_input(2, input_span, attribute_result_z.as_span()); attribute_result_z.save(); } } static void geo_node_attribute_separate_xyz_exec(GeoNodeExecParams params) { GeometrySet geometry_set = params.extract_input("Geometry"); geometry_set = geometry_set_realize_instances(geometry_set); if (geometry_set.has()) { separate_attribute(geometry_set.get_component_for_write(), params); } if (geometry_set.has()) { separate_attribute(geometry_set.get_component_for_write(), params); } if (geometry_set.has()) { separate_attribute(geometry_set.get_component_for_write(), params); } params.set_output("Geometry", geometry_set); } } // namespace blender::nodes void register_node_type_geo_attribute_separate_xyz() { static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_LEGACY_ATTRIBUTE_SEPARATE_XYZ, "Attribute Separate XYZ", NODE_CLASS_ATTRIBUTE, 0); ntype.declare = blender::nodes::geo_node_attribute_separate_xyz_declare; node_type_init(&ntype, blender::nodes::geo_node_attribute_separate_xyz_init); node_type_update(&ntype, blender::nodes::geo_node_attribute_separate_xyz_update); node_type_storage( &ntype, "NodeAttributeSeparateXYZ", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = blender::nodes::geo_node_attribute_separate_xyz_exec; ntype.draw_buttons = blender::nodes::geo_node_attribute_separate_xyz_layout; nodeRegisterType(&ntype); }