/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BKE_colorband.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_geometry_util.hh" namespace blender::nodes::node_geo_legacy_point_scale_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Geometry")); b.add_input(N_("Factor")); b.add_input(N_("Factor"), "Factor_001") .default_value({1.0f, 1.0f, 1.0f}) .subtype(PROP_XYZ); b.add_input(N_("Factor"), "Factor_002").default_value(1.0f).min(0.0f); b.add_output(N_("Geometry")); } static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayoutSetPropSep(layout, true); uiLayoutSetPropDecorate(layout, false); uiItemR(layout, ptr, "input_type", 0, IFACE_("Type"), ICON_NONE); } static void node_init(bNodeTree *UNUSED(tree), bNode *node) { NodeGeometryPointScale *data = MEM_cnew(__func__); data->input_type = GEO_NODE_ATTRIBUTE_INPUT_VECTOR; node->storage = data; } static void node_update(bNodeTree *ntree, bNode *node) { NodeGeometryPointScale &node_storage = *(NodeGeometryPointScale *)node->storage; update_attribute_input_socket_availabilities( *ntree, *node, "Factor", (GeometryNodeAttributeInputMode)node_storage.input_type); } static void execute_on_component(GeoNodeExecParams params, GeometryComponent &component) { /* Note that scale doesn't necessarily need to be created with a vector type-- it could also use * the highest complexity of the existing attribute's type (if it exists) and the data type used * for the factor. But for it's simpler to simply always use float3, since that is usually * expected anyway. */ static const float3 scale_default = float3(1.0f); OutputAttribute_Typed scale_attribute = component.attribute_try_get_for_output( "scale", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, &scale_default); if (!scale_attribute) { return; } const bNode &node = params.node(); const NodeGeometryPointScale &node_storage = *(const NodeGeometryPointScale *)node.storage; const GeometryNodeAttributeInputMode input_type = (GeometryNodeAttributeInputMode) node_storage.input_type; const CustomDataType data_type = (input_type == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ? CD_PROP_FLOAT : CD_PROP_FLOAT3; GVArray attribute = params.get_input_attribute( "Factor", component, ATTR_DOMAIN_POINT, data_type, nullptr); if (!attribute) { return; } MutableSpan scale_span = scale_attribute.as_span(); if (data_type == CD_PROP_FLOAT) { VArray factors = attribute.typed(); for (const int i : scale_span.index_range()) { scale_span[i] = scale_span[i] * factors[i]; } } else if (data_type == CD_PROP_FLOAT3) { VArray factors = attribute.typed(); for (const int i : scale_span.index_range()) { scale_span[i] = scale_span[i] * factors[i]; } } scale_attribute.save(); } static void node_geo_exec(GeoNodeExecParams params) { GeometrySet geometry_set = params.extract_input("Geometry"); geometry_set = geometry::realize_instances_legacy(geometry_set); if (geometry_set.has()) { execute_on_component(params, geometry_set.get_component_for_write()); } if (geometry_set.has()) { execute_on_component(params, geometry_set.get_component_for_write()); } if (geometry_set.has()) { execute_on_component(params, geometry_set.get_component_for_write()); } params.set_output("Geometry", std::move(geometry_set)); } } // namespace blender::nodes::node_geo_legacy_point_scale_cc void register_node_type_geo_point_scale() { namespace file_ns = blender::nodes::node_geo_legacy_point_scale_cc; static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_LEGACY_POINT_SCALE, "Point Scale", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; node_type_init(&ntype, file_ns::node_init); node_type_update(&ntype, file_ns::node_update); node_type_storage( &ntype, "NodeGeometryPointScale", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.draw_buttons = file_ns::node_layout; nodeRegisterType(&ntype); }