/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BKE_spline.hh" #include "node_geometry_util.hh" static bNodeSocketTemplate geo_node_curve_primitive_star_in[] = { {SOCK_INT, N_("Points"), 8.0f, 0.0f, 0.0f, 0.0f, 3, 256, PROP_UNSIGNED}, {SOCK_FLOAT, N_("Inner Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE}, {SOCK_FLOAT, N_("Outer Radius"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE}, {SOCK_FLOAT, N_("Twist"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_ANGLE}, {-1, ""}, }; static bNodeSocketTemplate geo_node_curve_primitive_star_out[] = { {SOCK_GEOMETRY, N_("Curve")}, {-1, ""}, }; namespace blender::nodes { static std::unique_ptr create_star_curve(const float inner_radius, const float outer_radius, const float twist, const int points) { std::unique_ptr curve = std::make_unique(); std::unique_ptr spline = std::make_unique(); const float theta_step = (2.0f * M_PI) / float(points); for (int i : IndexRange(points)) { const float x = outer_radius * cos(theta_step * i); const float y = outer_radius * sin(theta_step * i); spline->add_point(float3(x, y, 0.0f), 1.0f, 0.0f); const float inner_x = inner_radius * cos(theta_step * i + theta_step * 0.5f + twist); const float inner_y = inner_radius * sin(theta_step * i + theta_step * 0.5f + twist); spline->add_point(float3(inner_x, inner_y, 0.0f), 1.0f, 0.0f); } spline->set_cyclic(true); spline->attributes.reallocate(spline->size()); curve->add_spline(std::move(spline)); curve->attributes.reallocate(curve->splines().size()); return curve; } static void geo_node_curve_primitive_star_exec(GeoNodeExecParams params) { std::unique_ptr curve = create_star_curve( std::max(params.extract_input("Inner Radius"), 0.0f), std::max(params.extract_input("Outer Radius"), 0.0f), params.extract_input("Twist"), std::max(params.extract_input("Points"), 3)); params.set_output("Curve", GeometrySet::create_with_curve(curve.release())); } } // namespace blender::nodes void register_node_type_geo_curve_primitive_star() { static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_STAR, "Star", NODE_CLASS_GEOMETRY, 0); node_type_socket_templates( &ntype, geo_node_curve_primitive_star_in, geo_node_curve_primitive_star_out); ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_star_exec; nodeRegisterType(&ntype); }