/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "BKE_scene.h" #include "DEG_depsgraph_query.h" #include "node_geometry_util.hh" namespace blender::nodes::node_geo_input_scene_time_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_output(N_("Seconds")); b.add_output(N_("Frame")); } static void node_exec(GeoNodeExecParams params) { const Scene *scene = DEG_get_input_scene(params.depsgraph()); const float scene_ctime = BKE_scene_ctime_get(scene); const double frame_rate = (double(scene->r.frs_sec) / double(scene->r.frs_sec_base)); params.set_output("Seconds", float(scene_ctime / frame_rate)); params.set_output("Frame", scene_ctime); } } // namespace blender::nodes::node_geo_input_scene_time_cc void register_node_type_geo_input_scene_time() { static bNodeType ntype; namespace file_ns = blender::nodes::node_geo_input_scene_time_cc; geo_node_type_base(&ntype, GEO_NODE_INPUT_SCENE_TIME, "Scene Time", NODE_CLASS_INPUT); ntype.geometry_node_execute = file_ns::node_exec; ntype.declare = file_ns::node_declare; nodeRegisterType(&ntype); }