/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_geometry_util.hh" namespace blender::nodes { static void geo_node_mesh_primitive_cone_declare(NodeDeclarationBuilder &b) { b.add_input("Vertices").default_value(32).min(3).max(512); b.add_input("Side Segments").default_value(1).min(1).max(512); b.add_input("Fill Segments").default_value(1).min(1).max(512); b.add_input("Radius Top").min(0.0f).subtype(PROP_DISTANCE); b.add_input("Radius Bottom").default_value(1.0f).min(0.0f).subtype(PROP_DISTANCE); b.add_input("Depth").default_value(2.0f).min(0.0f).subtype(PROP_DISTANCE); b.add_output("Geometry"); } static void geo_node_mesh_primitive_cone_init(bNodeTree *UNUSED(ntree), bNode *node) { NodeGeometryMeshCone *node_storage = (NodeGeometryMeshCone *)MEM_callocN( sizeof(NodeGeometryMeshCone), __func__); node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON; node->storage = node_storage; } static void geo_node_mesh_primitive_cone_update(bNodeTree *UNUSED(ntree), bNode *node) { bNodeSocket *vertices_socket = (bNodeSocket *)node->inputs.first; bNodeSocket *rings_socket = vertices_socket->next; bNodeSocket *fill_subdiv_socket = rings_socket->next; const NodeGeometryMeshCone &storage = *(const NodeGeometryMeshCone *)node->storage; const GeometryNodeMeshCircleFillType fill_type = static_cast(storage.fill_type); const bool has_fill = fill_type != GEO_NODE_MESH_CIRCLE_FILL_NONE; nodeSetSocketAvailability(fill_subdiv_socket, has_fill); } static void geo_node_mesh_primitive_cone_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayoutSetPropSep(layout, true); uiLayoutSetPropDecorate(layout, false); uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE); } struct ConeConfig { float radius_top; float radius_bottom; float height; int circle_segments; int side_segments; int fill_segments; GeometryNodeMeshCircleFillType fill_type; bool top_is_point; bool bottom_is_point; /* The cone tip and a triangle fan filling are topologically identical. * This simplifies the logic in some cases. */ bool top_has_center_vert; bool bottom_has_center_vert; /* Helpful quantities. */ int tot_quad_rings; int tot_edge_rings; int tot_verts; int tot_edges; /* Helpful vertex indices. */ int first_vert; int first_ring_verts_start; int last_ring_verts_start; int last_vert; /* Helpful edge indices. */ int first_ring_edges_start; int last_ring_edges_start; int last_fan_edges_start; int last_edge; ConeConfig(float radius_top, float radius_bottom, float depth, int circle_segments, int side_segments, int fill_segments, GeometryNodeMeshCircleFillType fill_type) : radius_top(radius_top), radius_bottom(radius_bottom), height(0.5f * depth), circle_segments(circle_segments), side_segments(side_segments), fill_segments(fill_segments), fill_type(fill_type) { this->top_is_point = this->radius_top == 0.0f; this->bottom_is_point = this->radius_bottom == 0.0f; this->top_has_center_vert = this->top_is_point || this->fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN; this->bottom_has_center_vert = this->bottom_is_point || this->fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN; this->tot_quad_rings = this->calculate_total_quad_rings(); this->tot_edge_rings = this->calculate_total_edge_rings(); this->tot_verts = this->calculate_total_verts(); this->tot_edges = this->calculate_total_edges(); this->first_vert = 0; this->first_ring_verts_start = this->top_has_center_vert ? 1 : first_vert; this->last_vert = this->tot_verts - 1; this->last_ring_verts_start = this->last_vert - this->circle_segments; this->first_ring_edges_start = this->top_has_center_vert ? this->circle_segments : 0; this->last_ring_edges_start = this->first_ring_edges_start + this->tot_quad_rings * this->circle_segments * 2; this->last_fan_edges_start = this->tot_edges - this->circle_segments; this->last_edge = this->tot_edges - 1; } private: int calculate_total_quad_rings(); int calculate_total_edge_rings(); int calculate_total_verts(); int calculate_total_edges(); public: int get_tot_corners() const; int get_tot_faces() const; }; int ConeConfig::calculate_total_quad_rings() { if (top_is_point && bottom_is_point) { return 0; } int quad_rings = 0; if (!top_is_point) { quad_rings += fill_segments - 1; } quad_rings += (!top_is_point && !bottom_is_point) ? side_segments : (side_segments - 1); if (!bottom_is_point) { quad_rings += fill_segments - 1; } return quad_rings; } int ConeConfig::calculate_total_edge_rings() { if (top_is_point && bottom_is_point) { return 0; } int edge_rings = 0; if (!top_is_point) { edge_rings += fill_segments; } edge_rings += side_segments - 1; if (!bottom_is_point) { edge_rings += fill_segments; } return edge_rings; } int ConeConfig::calculate_total_verts() { if (top_is_point && bottom_is_point) { return side_segments + 1; } int vert_total = 0; if (top_has_center_vert) { vert_total++; } if (!top_is_point) { vert_total += circle_segments * fill_segments; } vert_total += circle_segments * (side_segments - 1); if (!bottom_is_point) { vert_total += circle_segments * fill_segments; } if (bottom_has_center_vert) { vert_total++; } return vert_total; } int ConeConfig::calculate_total_edges() { if (top_is_point && bottom_is_point) { return side_segments; } int edge_total = 0; if (top_has_center_vert) { edge_total += circle_segments; } edge_total += circle_segments * (tot_quad_rings * 2 + 1); if (bottom_has_center_vert) { edge_total += circle_segments; } return edge_total; } int ConeConfig::get_tot_corners() const { if (top_is_point && bottom_is_point) { return 0; } int corner_total = 0; if (top_has_center_vert) { corner_total += (circle_segments * 3); } else if (!top_is_point && fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { corner_total += circle_segments; } corner_total += tot_quad_rings * (circle_segments * 4); if (bottom_has_center_vert) { corner_total += (circle_segments * 3); } else if (!bottom_is_point && fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { corner_total += circle_segments; } return corner_total; } int ConeConfig::get_tot_faces() const { if (top_is_point && bottom_is_point) { return 0; } int face_total = 0; if (top_has_center_vert) { face_total += circle_segments; } else if (!top_is_point && fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { face_total++; } face_total += tot_quad_rings * circle_segments; if (bottom_has_center_vert) { face_total += circle_segments; } else if (!bottom_is_point && fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { face_total++; } return face_total; } static void calculate_cone_vertices(const MutableSpan &verts, const ConeConfig &config) { Array circle(config.circle_segments); const float angle_delta = 2.0f * (M_PI / static_cast(config.circle_segments)); float angle = 0.0f; for (const int i : IndexRange(config.circle_segments)) { circle[i].x = std::cos(angle); circle[i].y = std::sin(angle); angle += angle_delta; } int vert_index = 0; /* Top cone tip or triangle fan center. */ if (config.top_has_center_vert) { copy_v3_fl3(verts[vert_index++].co, 0.0f, 0.0f, config.height); } /* Top fill including the outer edge of the fill. */ if (!config.top_is_point) { const float top_fill_radius_delta = config.radius_top / static_cast(config.fill_segments); for (const int i : IndexRange(config.fill_segments)) { const float top_fill_radius = top_fill_radius_delta * (i + 1); for (const int j : IndexRange(config.circle_segments)) { const float x = circle[j].x * top_fill_radius; const float y = circle[j].y * top_fill_radius; copy_v3_fl3(verts[vert_index++].co, x, y, config.height); } } } /* Rings along the side. */ const float side_radius_delta = (config.radius_bottom - config.radius_top) / static_cast(config.side_segments); const float height_delta = 2.0f * config.height / static_cast(config.side_segments); for (const int i : IndexRange(config.side_segments - 1)) { const float ring_radius = config.radius_top + (side_radius_delta * (i + 1)); const float ring_height = config.height - (height_delta * (i + 1)); for (const int j : IndexRange(config.circle_segments)) { const float x = circle[j].x * ring_radius; const float y = circle[j].y * ring_radius; copy_v3_fl3(verts[vert_index++].co, x, y, ring_height); } } /* Bottom fill including the outer edge of the fill. */ if (!config.bottom_is_point) { const float bottom_fill_radius_delta = config.radius_bottom / static_cast(config.fill_segments); for (const int i : IndexRange(config.fill_segments)) { const float bottom_fill_radius = config.radius_bottom - (i * bottom_fill_radius_delta); for (const int j : IndexRange(config.circle_segments)) { const float x = circle[j].x * bottom_fill_radius; const float y = circle[j].y * bottom_fill_radius; copy_v3_fl3(verts[vert_index++].co, x, y, -config.height); } } } /* Bottom cone tip or triangle fan center. */ if (config.bottom_has_center_vert) { copy_v3_fl3(verts[vert_index++].co, 0.0f, 0.0f, -config.height); } } static void calculate_cone_edges(const MutableSpan &edges, const ConeConfig &config) { int edge_index = 0; /* Edges for top cone tip or triangle fan */ if (config.top_has_center_vert) { for (const int i : IndexRange(config.circle_segments)) { MEdge &edge = edges[edge_index++]; edge.v1 = config.first_vert; edge.v2 = config.first_ring_verts_start + i; edge.flag = ME_EDGEDRAW | ME_EDGERENDER; } } /* Rings and connecting edges between the rings. */ for (const int i : IndexRange(config.tot_edge_rings)) { const int this_ring_vert_start = config.first_ring_verts_start + (i * config.circle_segments); const int next_ring_vert_start = this_ring_vert_start + config.circle_segments; /* Edge rings. */ for (const int j : IndexRange(config.circle_segments)) { MEdge &edge = edges[edge_index++]; edge.v1 = this_ring_vert_start + j; edge.v2 = this_ring_vert_start + ((j + 1) % config.circle_segments); edge.flag = ME_EDGEDRAW | ME_EDGERENDER; } if (i == config.tot_edge_rings - 1) { /* There is one fewer ring of connecting edges. */ break; } /* Connecting edges. */ for (const int j : IndexRange(config.circle_segments)) { MEdge &edge = edges[edge_index++]; edge.v1 = this_ring_vert_start + j; edge.v2 = next_ring_vert_start + j; edge.flag = ME_EDGEDRAW | ME_EDGERENDER; } } /* Edges for bottom triangle fan or tip. */ if (config.bottom_has_center_vert) { for (const int i : IndexRange(config.circle_segments)) { MEdge &edge = edges[edge_index++]; edge.v1 = config.last_ring_verts_start + i; edge.v2 = config.last_vert; edge.flag = ME_EDGEDRAW | ME_EDGERENDER; } } } static void calculate_cone_faces(const MutableSpan &loops, const MutableSpan &polys, const ConeConfig &config) { int loop_index = 0; int poly_index = 0; if (config.top_has_center_vert) { /* Top cone tip or center triangle fan in the fill. */ const int top_center_vert = 0; const int top_fan_edges_start = 0; for (const int i : IndexRange(config.circle_segments)) { MPoly &poly = polys[poly_index++]; poly.loopstart = loop_index; poly.totloop = 3; MLoop &loop_a = loops[loop_index++]; loop_a.v = config.first_ring_verts_start + i; loop_a.e = config.first_ring_edges_start + i; MLoop &loop_b = loops[loop_index++]; loop_b.v = config.first_ring_verts_start + ((i + 1) % config.circle_segments); loop_b.e = top_fan_edges_start + ((i + 1) % config.circle_segments); MLoop &loop_c = loops[loop_index++]; loop_c.v = top_center_vert; loop_c.e = top_fan_edges_start + i; } } else if (config.fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { /* Center n-gon in the fill. */ MPoly &poly = polys[poly_index++]; poly.loopstart = loop_index; poly.totloop = config.circle_segments; for (const int i : IndexRange(config.circle_segments)) { MLoop &loop = loops[loop_index++]; loop.v = i; loop.e = i; } } /* Quads connect one edge ring to the next one. */ if (config.tot_quad_rings > 0) { for (const int i : IndexRange(config.tot_quad_rings)) { const int this_ring_vert_start = config.first_ring_verts_start + (i * config.circle_segments); const int next_ring_vert_start = this_ring_vert_start + config.circle_segments; const int this_ring_edges_start = config.first_ring_edges_start + (i * 2 * config.circle_segments); const int next_ring_edges_start = this_ring_edges_start + (2 * config.circle_segments); const int ring_connections_start = this_ring_edges_start + config.circle_segments; for (const int j : IndexRange(config.circle_segments)) { MPoly &poly = polys[poly_index++]; poly.loopstart = loop_index; poly.totloop = 4; MLoop &loop_a = loops[loop_index++]; loop_a.v = this_ring_vert_start + j; loop_a.e = ring_connections_start + j; MLoop &loop_b = loops[loop_index++]; loop_b.v = next_ring_vert_start + j; loop_b.e = next_ring_edges_start + j; MLoop &loop_c = loops[loop_index++]; loop_c.v = next_ring_vert_start + ((j + 1) % config.circle_segments); loop_c.e = ring_connections_start + ((j + 1) % config.circle_segments); MLoop &loop_d = loops[loop_index++]; loop_d.v = this_ring_vert_start + ((j + 1) % config.circle_segments); loop_d.e = this_ring_edges_start + j; } } } if (config.bottom_has_center_vert) { /* Bottom cone tip or center triangle fan in the fill. */ for (const int i : IndexRange(config.circle_segments)) { MPoly &poly = polys[poly_index++]; poly.loopstart = loop_index; poly.totloop = 3; MLoop &loop_a = loops[loop_index++]; loop_a.v = config.last_ring_verts_start + i; loop_a.e = config.last_fan_edges_start + i; MLoop &loop_b = loops[loop_index++]; loop_b.v = config.last_vert; loop_b.e = config.last_fan_edges_start + (i + 1) % config.circle_segments; MLoop &loop_c = loops[loop_index++]; loop_c.v = config.last_ring_verts_start + (i + 1) % config.circle_segments; loop_c.e = config.last_ring_edges_start + i; } } else if (config.fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { /* Center n-gon in the fill. */ MPoly &poly = polys[poly_index++]; poly.loopstart = loop_index; poly.totloop = config.circle_segments; for (const int i : IndexRange(config.circle_segments)) { /* Go backwards to reverse surface normal. */ MLoop &loop = loops[loop_index++]; loop.v = config.last_vert - i; loop.e = config.last_edge - ((i + 1) % config.circle_segments); } } } /** * If the top is the cone tip or has a fill, it is unwrapped into a circle in the * lower left quadrant of the UV. * Likewise, if the bottom is the cone tip or has a fill, it is unwrapped into a circle * in the lower right quadrant of the UV. * If the mesh is a truncated cone or a cylinder, the side faces are unwrapped into * a rectangle that fills the top half of the UV (or the entire UV, if there are no fills). */ static void calculate_cone_uvs(Mesh *mesh, const ConeConfig &config) { MeshComponent mesh_component; mesh_component.replace(mesh, GeometryOwnershipType::Editable); OutputAttribute_Typed uv_attribute = mesh_component.attribute_try_get_for_output_only("uv_map", ATTR_DOMAIN_CORNER); MutableSpan uvs = uv_attribute.as_span(); Array circle(config.circle_segments); float angle = 0.0f; const float angle_delta = 2.0f * M_PI / static_cast(config.circle_segments); for (const int i : IndexRange(config.circle_segments)) { circle[i].x = std::cos(angle) * 0.225f; circle[i].y = std::sin(angle) * 0.225f; angle += angle_delta; } int loop_index = 0; /* Left circle of the UV representing the top fill or top cone tip. */ if (config.top_is_point || config.fill_type != GEO_NODE_MESH_CIRCLE_FILL_NONE) { const float2 center_left(0.25f, 0.25f); const float radius_factor_delta = 1.0f / (config.top_is_point ? static_cast(config.side_segments) : static_cast(config.fill_segments)); const int left_circle_segment_count = config.top_is_point ? config.side_segments : config.fill_segments; if (config.top_has_center_vert) { /* Cone tip itself or triangle fan center of the fill. */ for (const int i : IndexRange(config.circle_segments)) { uvs[loop_index++] = radius_factor_delta * circle[i] + center_left; uvs[loop_index++] = radius_factor_delta * circle[(i + 1) % config.circle_segments] + center_left; uvs[loop_index++] = center_left; } } else if (!config.top_is_point && config.fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { /* N-gon at the center of the fill. */ for (const int i : IndexRange(config.circle_segments)) { uvs[loop_index++] = radius_factor_delta * circle[i] + center_left; } } /* The rest of the top fill is made out of quad rings. */ for (const int i : IndexRange(1, left_circle_segment_count - 1)) { const float inner_radius_factor = i * radius_factor_delta; const float outer_radius_factor = (i + 1) * radius_factor_delta; for (const int j : IndexRange(config.circle_segments)) { uvs[loop_index++] = inner_radius_factor * circle[j] + center_left; uvs[loop_index++] = outer_radius_factor * circle[j] + center_left; uvs[loop_index++] = outer_radius_factor * circle[(j + 1) % config.circle_segments] + center_left; uvs[loop_index++] = inner_radius_factor * circle[(j + 1) % config.circle_segments] + center_left; } } } if (!config.top_is_point && !config.bottom_is_point) { /* Mesh is a truncated cone or cylinder. The sides are unwrapped into a rectangle. */ const float bottom = (config.fill_type == GEO_NODE_MESH_CIRCLE_FILL_NONE) ? 0.0f : 0.5f; const float x_delta = 1.0f / static_cast(config.circle_segments); const float y_delta = (1.0f - bottom) / static_cast(config.side_segments); for (const int i : IndexRange(config.side_segments)) { for (const int j : IndexRange(config.circle_segments)) { uvs[loop_index++] = float2(j * x_delta, i * y_delta + bottom); uvs[loop_index++] = float2(j * x_delta, (i + 1) * y_delta + bottom); uvs[loop_index++] = float2((j + 1) * x_delta, (i + 1) * y_delta + bottom); uvs[loop_index++] = float2((j + 1) * x_delta, i * y_delta + bottom); } } } /* Right circle of the UV representing the bottom fill or bottom cone tip. */ if (config.bottom_is_point || config.fill_type != GEO_NODE_MESH_CIRCLE_FILL_NONE) { const float2 center_right(0.75f, 0.25f); const float radius_factor_delta = 1.0f / (config.bottom_is_point ? static_cast(config.side_segments) : static_cast(config.fill_segments)); const int right_circle_segment_count = config.bottom_is_point ? config.side_segments : config.fill_segments; /* The bottom circle has to be created outside in to match the loop order. */ for (const int i : IndexRange(right_circle_segment_count - 1)) { const float outer_radius_factor = 1.0f - i * radius_factor_delta; const float inner_radius_factor = 1.0f - (i + 1) * radius_factor_delta; for (const int j : IndexRange(config.circle_segments)) { uvs[loop_index++] = outer_radius_factor * circle[j] + center_right; uvs[loop_index++] = inner_radius_factor * circle[j] + center_right; uvs[loop_index++] = inner_radius_factor * circle[(j + 1) % config.circle_segments] + center_right; uvs[loop_index++] = outer_radius_factor * circle[(j + 1) % config.circle_segments] + center_right; } } if (config.bottom_has_center_vert) { /* Cone tip itself or triangle fan center of the fill. */ for (const int i : IndexRange(config.circle_segments)) { uvs[loop_index++] = radius_factor_delta * circle[i] + center_right; uvs[loop_index++] = center_right; uvs[loop_index++] = radius_factor_delta * circle[(i + 1) % config.circle_segments] + center_right; } } else if (!config.bottom_is_point && config.fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) { /* N-gon at the center of the fill. */ for (const int i : IndexRange(config.circle_segments)) { /* Go backwards because of reversed face normal. */ uvs[loop_index++] = radius_factor_delta * circle[config.circle_segments - 1 - i] + center_right; } } } uv_attribute.save(); } static Mesh *create_vertex_mesh() { /* Returns a mesh with a single vertex at the origin. */ Mesh *mesh = BKE_mesh_new_nomain(1, 0, 0, 0, 0); copy_v3_fl3(mesh->mvert[0].co, 0.0f, 0.0f, 0.0f); const short up[3] = {0, 0, SHRT_MAX}; copy_v3_v3_short(mesh->mvert[0].no, up); return mesh; } Mesh *create_cylinder_or_cone_mesh(const float radius_top, const float radius_bottom, const float depth, const int circle_segments, const int side_segments, const int fill_segments, const GeometryNodeMeshCircleFillType fill_type) { const ConeConfig config( radius_top, radius_bottom, depth, circle_segments, side_segments, fill_segments, fill_type); /* Handle the case of a line / single point before everything else to avoid * the need to check for it later. */ if (config.top_is_point && config.bottom_is_point) { if (config.height == 0.0f) { return create_vertex_mesh(); } const float z_delta = -2.0f * config.height / static_cast(config.side_segments); const float3 start(0.0f, 0.0f, config.height); const float3 delta(0.0f, 0.0f, z_delta); return create_line_mesh(start, delta, config.tot_verts); } Mesh *mesh = BKE_mesh_new_nomain( config.tot_verts, config.tot_edges, 0, config.get_tot_corners(), config.get_tot_faces()); BKE_id_material_eval_ensure_default_slot(&mesh->id); MutableSpan verts{mesh->mvert, mesh->totvert}; MutableSpan loops{mesh->mloop, mesh->totloop}; MutableSpan edges{mesh->medge, mesh->totedge}; MutableSpan polys{mesh->mpoly, mesh->totpoly}; calculate_cone_vertices(verts, config); calculate_cone_edges(edges, config); calculate_cone_faces(loops, polys, config); calculate_cone_uvs(mesh, config); BKE_mesh_normals_tag_dirty(mesh); return mesh; } static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params) { const bNode &node = params.node(); const NodeGeometryMeshCone &storage = *(const NodeGeometryMeshCone *)node.storage; const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType) storage.fill_type; const int circle_segments = params.extract_input("Vertices"); if (circle_segments < 3) { params.error_message_add(NodeWarningType::Info, TIP_("Vertices must be at least 3")); params.set_output("Geometry", GeometrySet()); return; } const int side_segments = params.extract_input("Side Segments"); if (side_segments < 1) { params.error_message_add(NodeWarningType::Info, TIP_("Side Segments must be at least 1")); params.set_output("Geometry", GeometrySet()); return; } const bool no_fill = fill_type == GEO_NODE_MESH_CIRCLE_FILL_NONE; const int fill_segments = no_fill ? 1 : params.extract_input("Fill Segments"); if (fill_segments < 1) { params.error_message_add(NodeWarningType::Info, TIP_("Fill Segments must be at least 1")); params.set_output("Geometry", GeometrySet()); return; } const float radius_top = params.extract_input("Radius Top"); const float radius_bottom = params.extract_input("Radius Bottom"); const float depth = params.extract_input("Depth"); Mesh *mesh = create_cylinder_or_cone_mesh( radius_top, radius_bottom, depth, circle_segments, side_segments, fill_segments, fill_type); /* Transform the mesh so that the base of the cone is at the origin. */ BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false); params.set_output("Geometry", GeometrySet::create_with_mesh(mesh)); } } // namespace blender::nodes void register_node_type_geo_mesh_primitive_cone() { static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CONE, "Cone", NODE_CLASS_GEOMETRY, 0); node_type_init(&ntype, blender::nodes::geo_node_mesh_primitive_cone_init); node_type_update(&ntype, blender::nodes::geo_node_mesh_primitive_cone_update); node_type_storage( &ntype, "NodeGeometryMeshCone", node_free_standard_storage, node_copy_standard_storage); ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cone_exec; ntype.draw_buttons = blender::nodes::geo_node_mesh_primitive_cone_layout; ntype.declare = blender::nodes::geo_node_mesh_primitive_cone_declare; nodeRegisterType(&ntype); }