/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "BKE_mesh.h" #include "BKE_subdiv.h" #include "BKE_subdiv_mesh.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_geometry_util.hh" namespace blender::nodes::node_geo_mesh_subdivide_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Mesh")).supported_type(GEO_COMPONENT_TYPE_MESH); b.add_input(N_("Level")).default_value(1).min(0).max(6); b.add_output(N_("Mesh")); } static void geometry_set_mesh_subdivide(GeometrySet &geometry_set, const int level) { if (!geometry_set.has_mesh()) { return; } const Mesh *mesh_in = geometry_set.get_mesh_for_read(); /* Initialize mesh settings. */ SubdivToMeshSettings mesh_settings; mesh_settings.resolution = (1 << level) + 1; mesh_settings.use_optimal_display = false; /* Initialize subdivision settings. */ SubdivSettings subdiv_settings; subdiv_settings.is_simple = true; subdiv_settings.is_adaptive = false; subdiv_settings.use_creases = false; subdiv_settings.level = 1; subdiv_settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf( 0); subdiv_settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(0); /* Apply subdivision from mesh. */ Subdiv *subdiv = BKE_subdiv_update_from_mesh(nullptr, &subdiv_settings, mesh_in); /* In case of bad topology, skip to input mesh. */ if (subdiv == nullptr) { return; } Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in); MeshComponent &mesh_component = geometry_set.get_component_for_write(); mesh_component.replace(mesh_out); BKE_subdiv_free(subdiv); } static void node_geo_exec(GeoNodeExecParams params) { GeometrySet geometry_set = params.extract_input("Mesh"); #ifndef WITH_OPENSUBDIV params.error_message_add(NodeWarningType::Error, TIP_("Disabled, Blender was compiled without OpenSubdiv")); params.set_default_remaining_outputs(); return; #endif /* See CCGSUBSURF_LEVEL_MAX for max limit. */ const int subdiv_level = clamp_i(params.extract_input("Level"), 0, 11); if (subdiv_level == 0) { params.set_output("Mesh", std::move(geometry_set)); return; } geometry_set.modify_geometry_sets( [&](GeometrySet &geometry_set) { geometry_set_mesh_subdivide(geometry_set, subdiv_level); }); params.set_output("Mesh", std::move(geometry_set)); } } // namespace blender::nodes::node_geo_mesh_subdivide_cc void register_node_type_geo_mesh_subdivide() { namespace file_ns = blender::nodes::node_geo_mesh_subdivide_cc; static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_SUBDIVIDE_MESH, "Subdivide Mesh", NODE_CLASS_GEOMETRY); ntype.declare = file_ns::node_declare; ntype.geometry_node_execute = file_ns::node_geo_exec; nodeRegisterType(&ntype); }