/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "node_geometry_util.hh" namespace blender::nodes::node_geo_set_shade_smooth_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Geometry")).supported_type(GEO_COMPONENT_TYPE_MESH); b.add_input(N_("Selection")).default_value(true).hide_value().supports_field(); b.add_input(N_("Shade Smooth")).supports_field().default_value(true); b.add_output(N_("Geometry")); } static void set_smooth_in_component(GeometryComponent &component, const Field &selection_field, const Field &shade_field) { GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_FACE}; const int domain_size = component.attribute_domain_size(ATTR_DOMAIN_FACE); if (domain_size == 0) { return; } OutputAttribute_Typed shades = component.attribute_try_get_for_output_only( "shade_smooth", ATTR_DOMAIN_FACE); fn::FieldEvaluator evaluator{field_context, domain_size}; evaluator.set_selection(selection_field); evaluator.add_with_destination(shade_field, shades.varray()); evaluator.evaluate(); shades.save(); } static void node_geo_exec(GeoNodeExecParams params) { GeometrySet geometry_set = params.extract_input("Geometry"); Field selection_field = params.extract_input>("Selection"); Field shade_field = params.extract_input>("Shade Smooth"); geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) { if (geometry_set.has_mesh()) { set_smooth_in_component( geometry_set.get_component_for_write(), selection_field, shade_field); } }); params.set_output("Geometry", std::move(geometry_set)); } } // namespace blender::nodes::node_geo_set_shade_smooth_cc void register_node_type_geo_set_shade_smooth() { namespace file_ns = blender::nodes::node_geo_set_shade_smooth_cc; static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_SET_SHADE_SMOOTH, "Set Shade Smooth", NODE_CLASS_GEOMETRY); ntype.geometry_node_execute = file_ns::node_geo_exec; ntype.declare = file_ns::node_declare; nodeRegisterType(&ntype); }