/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "MEM_guardedalloc.h" #include "BKE_mesh.h" #include "BKE_subdiv.h" #include "BKE_subdiv_mesh.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_geometry_util.hh" static bNodeSocketTemplate geo_node_subdivide_in[] = { {SOCK_GEOMETRY, N_("Geometry")}, {SOCK_INT, N_("Level"), 1, 0, 0, 0, 0, 6}, {-1, ""}, }; static bNodeSocketTemplate geo_node_subdivide_out[] = { {SOCK_GEOMETRY, N_("Geometry")}, {-1, ""}, }; namespace blender::nodes { static void geo_node_subdivide_exec(GeoNodeExecParams params) { GeometrySet geometry_set = params.extract_input("Geometry"); if (!geometry_set.has_mesh()) { params.set_output("Geometry", geometry_set); return; } #ifndef WITH_OPENSUBDIV params.error_message_add(NodeWarningType::Error, TIP_("Disabled, Blender was built without OpenSubdiv")); params.set_output("Geometry", std::move(geometry_set)); return; #endif /* See CCGSUBSURF_LEVEL_MAX for max limit. */ const int subdiv_level = clamp_i(params.extract_input("Level"), 0, 11); if (subdiv_level == 0) { params.set_output("Geometry", std::move(geometry_set)); return; } const Mesh *mesh_in = geometry_set.get_mesh_for_read(); /* Initialize mesh settings. */ SubdivToMeshSettings mesh_settings; mesh_settings.resolution = (1 << subdiv_level) + 1; mesh_settings.use_optimal_display = false; /* Initialize subdivision settings. */ SubdivSettings subdiv_settings; subdiv_settings.is_simple = true; subdiv_settings.is_adaptive = false; subdiv_settings.use_creases = false; subdiv_settings.level = 1; subdiv_settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf( 0); subdiv_settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(0); /* Apply subdivision from mesh. */ Subdiv *subdiv = BKE_subdiv_update_from_mesh(nullptr, &subdiv_settings, mesh_in); /* In case of bad topology, skip to input mesh. */ if (subdiv == nullptr) { params.set_output("Geometry", std::move(geometry_set)); return; } Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in); BKE_mesh_calc_normals(mesh_out); geometry_set.replace_mesh(mesh_out); BKE_subdiv_free(subdiv); params.set_output("Geometry", std::move(geometry_set)); } } // namespace blender::nodes void register_node_type_geo_subdivide() { static bNodeType ntype; geo_node_type_base(&ntype, GEO_NODE_SUBDIVIDE, "Subdivide", NODE_CLASS_GEOMETRY, 0); node_type_socket_templates(&ntype, geo_node_subdivide_in, geo_node_subdivide_out); ntype.geometry_node_execute = blender::nodes::geo_node_subdivide_exec; nodeRegisterType(&ntype); }