/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BKE_mesh.h" #include "BKE_subdiv.h" #include "BKE_subdiv_mesh.h" #include "DNA_modifier_types.h" #include "UI_interface.h" #include "UI_resources.h" #include "node_geometry_util.hh" namespace blender::nodes { static void geo_node_subdivision_surface_declare(NodeDeclarationBuilder &b) { b.add_input("Geometry"); b.add_input("Level").default_value(1).min(0).max(6); b.add_input("Use Creases"); b.add_output("Geometry"); } static void geo_node_subdivision_surface_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { #ifdef WITH_OPENSUBDIV uiLayoutSetPropSep(layout, true); uiLayoutSetPropDecorate(layout, false); uiItemR(layout, ptr, "uv_smooth", 0, nullptr, ICON_NONE); uiItemR(layout, ptr, "boundary_smooth", 0, nullptr, ICON_NONE); #else UNUSED_VARS(layout, ptr); #endif } static void geo_node_subdivision_surface_init(bNodeTree *UNUSED(ntree), bNode *node) { NodeGeometrySubdivisionSurface *data = (NodeGeometrySubdivisionSurface *)MEM_callocN( sizeof(NodeGeometrySubdivisionSurface), __func__); data->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_BOUNDARIES; data->boundary_smooth = SUBSURF_BOUNDARY_SMOOTH_ALL; node->storage = data; } static void geo_node_subdivision_surface_exec(GeoNodeExecParams params) { GeometrySet geometry_set = params.extract_input("Geometry"); geometry_set = geometry_set_realize_instances(geometry_set); if (!geometry_set.has_mesh()) { params.set_output("Geometry", geometry_set); return; } #ifndef WITH_OPENSUBDIV params.error_message_add(NodeWarningType::Error, TIP_("Disabled, Blender was compiled without OpenSubdiv")); #else const NodeGeometrySubdivisionSurface &storage = *(const NodeGeometrySubdivisionSurface *)params.node().storage; const int uv_smooth = storage.uv_smooth; const int boundary_smooth = storage.boundary_smooth; const int subdiv_level = clamp_i(params.extract_input("Level"), 0, 30); /* Only process subdivision if level is greater than 0. */ if (subdiv_level == 0) { params.set_output("Geometry", std::move(geometry_set)); return; } const bool use_crease = params.extract_input("Use Creases"); const Mesh *mesh_in = geometry_set.get_mesh_for_read(); /* Initialize mesh settings. */ SubdivToMeshSettings mesh_settings; mesh_settings.resolution = (1 << subdiv_level) + 1; mesh_settings.use_optimal_display = false; /* Initialize subdivision settings. */ SubdivSettings subdiv_settings; subdiv_settings.is_simple = false; subdiv_settings.is_adaptive = false; subdiv_settings.use_creases = use_crease; subdiv_settings.level = subdiv_level; subdiv_settings.vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf( boundary_smooth); subdiv_settings.fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth( uv_smooth); /* Apply subdivision to mesh. */ Subdiv *subdiv = BKE_subdiv_update_from_mesh(nullptr, &subdiv_settings, mesh_in); /* In case of bad topology, skip to input mesh. */ if (subdiv == nullptr) { params.set_output("Geometry", std::move(geometry_set)); return; } Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh_in); BKE_mesh_normals_tag_dirty(mesh_out); MeshComponent &mesh_component = geometry_set.get_component_for_write(); mesh_component.replace(mesh_out); // BKE_subdiv_stats_print(&subdiv->stats); BKE_subdiv_free(subdiv); #endif params.set_output("Geometry", std::move(geometry_set)); } } // namespace blender::nodes void register_node_type_geo_subdivision_surface() { static bNodeType ntype; geo_node_type_base( &ntype, GEO_NODE_SUBDIVISION_SURFACE, "Subdivision Surface", NODE_CLASS_GEOMETRY, 0); ntype.declare = blender::nodes::geo_node_subdivision_surface_declare; ntype.geometry_node_execute = blender::nodes::geo_node_subdivision_surface_exec; ntype.draw_buttons = blender::nodes::geo_node_subdivision_surface_layout; node_type_init(&ntype, blender::nodes::geo_node_subdivision_surface_init); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_storage(&ntype, "NodeGeometrySubdivisionSurface", node_free_standard_storage, node_copy_standard_storage); nodeRegisterType(&ntype); }