/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../CMP_util.h" /* ******************* Color Spill Supression ********************************* */ static bNodeSocketType cmp_node_color_spill_in[]={ {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {-1,0,""} }; static bNodeSocketType cmp_node_color_spill_out[]={ {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {-1,0,""} }; static void do_reduce_red(bNode *node, float* out, float *in) { NodeChroma *c; c=node->storage; if(in[0] > in[1] && in[0] > in[2]) { out[0]=((in[1]+in[2])/2)*(1-c->t1); } } static void do_reduce_green(bNode *node, float* out, float *in) { NodeChroma *c; c=node->storage; if(in[1] > in[0] && in[1] > in[2]) { out[1]=((in[0]+in[2])/2)*(1-c->t1); } } static void do_reduce_blue(bNode *node, float* out, float *in) { NodeChroma *c; c=node->storage; if(in[2] > in[1] && in[2] > in[1]) { out[2]=((in[1]+in[0])/2)*(1-c->t1); } } static void node_composit_exec_color_spill(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { /* Originally based on the information from the book "The Art and Science of Digital Composition" and discussions from vfxtalk.com.*/ CompBuf *cbuf; CompBuf *rgbbuf; if(out[0]->hasoutput==0 || in[0]->hasinput==0) return; if(in[0]->data==NULL) return; cbuf=typecheck_compbuf(in[0]->data, CB_RGBA); rgbbuf=dupalloc_compbuf(cbuf); switch(node->custom1) { case 1: /*red spill*/ { composit1_pixel_processor(node, rgbbuf, cbuf, in[1]->vec, do_reduce_red, CB_RGBA); break; } case 2: /*green spill*/ { composit1_pixel_processor(node, rgbbuf, cbuf, in[1]->vec, do_reduce_green, CB_RGBA); break; } case 3: /*blue spill*/ { composit1_pixel_processor(node, rgbbuf, cbuf, in[1]->vec, do_reduce_blue, CB_RGBA); break; } default: break; } out[0]->data=rgbbuf; if(cbuf!=in[0]->data) free_compbuf(cbuf); } static void node_composit_init_color_spill(bNode *node) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage=c; c->t1= 0.0f; c->t2= 0.0f; c->t3= 0.0f; c->fsize= 0.0f; c->fstrength= 0.0f; node->custom1= 2; /* green channel */ } bNodeType cmp_node_color_spill={ /* *next,*prev */ NULL, NULL, /* type code */ CMP_NODE_COLOR_SPILL, /* name */ "Color Spill", /* width+range */ 140, 80, 200, /* class+opts */ NODE_CLASS_MATTE, NODE_OPTIONS, /* input sock */ cmp_node_color_spill_in, /* output sock */ cmp_node_color_spill_out, /* storage */ "NodeChroma", /* execfunc */ node_composit_exec_color_spill, /* butfunc */ NULL, /* initfunc */ node_composit_init_color_spill, /* freestoragefunc */ node_free_standard_storage, /* copystoragefunc */ node_copy_standard_storage, /* id */ NULL };