/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Bob Holcomb, Xavier Thomas * * ***** END GPL LICENSE BLOCK ***** */ #include "../CMP_util.h" #define avg(a,b) ((a+b)/2) /* ******************* Color Spill Supression ********************************* */ static bNodeSocketType cmp_node_color_spill_in[]={ {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, {-1,0,""} }; static bNodeSocketType cmp_node_color_spill_out[]={ {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {-1,0,""} }; static void do_simple_spillmap_red(bNode *node, float* out, float *in) { NodeColorspill *ncs; ncs=node->storage; out[0]=in[0]-( ncs->limscale * in[ncs->limchan] ); } static void do_simple_spillmap_red_fac(bNode *node, float* out, float *in, float *fac) { NodeColorspill *ncs; ncs=node->storage; out[0] = *fac * (in[0]-( ncs->limscale * in[ncs->limchan])); } static void do_simple_spillmap_green(bNode *node, float* out, float *in) { NodeColorspill *ncs; ncs=node->storage; out[0]=in[1]-( ncs->limscale * in[ncs->limchan] ); } static void do_simple_spillmap_green_fac(bNode *node, float* out, float *in, float *fac) { NodeColorspill *ncs; ncs=node->storage; out[0] = *fac * (in[1]-( ncs->limscale * in[ncs->limchan])); } static void do_simple_spillmap_blue(bNode *node, float* out, float *in) { NodeColorspill *ncs; ncs=node->storage; out[0]=in[2]-( ncs->limscale * in[ncs->limchan] ); } static void do_simple_spillmap_blue_fac(bNode *node, float* out, float *in, float *fac) { NodeColorspill *ncs; ncs=node->storage; out[0] = *fac * (in[2]-( ncs->limscale * in[ncs->limchan])); } static void do_average_spillmap_red(bNode *node, float* out, float *in) { NodeColorspill *ncs; ncs=node->storage; out[0]=in[0]-(ncs->limscale * avg(in[1], in[2]) ); } static void do_average_spillmap_red_fac(bNode *node, float* out, float *in, float *fac) { NodeColorspill *ncs; ncs=node->storage; out[0] = *fac * (in[0]-(ncs->limscale * avg(in[1], in[2]) )); } static void do_average_spillmap_green(bNode *node, float* out, float *in) { NodeColorspill *ncs; ncs=node->storage; out[0]=in[1]-(ncs->limscale * avg(in[0], in[2]) ); } static void do_average_spillmap_green_fac(bNode *node, float* out, float *in, float *fac) { NodeColorspill *ncs; ncs=node->storage; out[0] = *fac * (in[0]-(ncs->limscale * avg(in[0], in[2]) )); } static void do_average_spillmap_blue(bNode *node, float* out, float *in) { NodeColorspill *ncs; ncs=node->storage; out[0]=in[2]-(ncs->limscale * avg(in[0], in[1]) ); } static void do_average_spillmap_blue_fac(bNode *node, float* out, float *in, float *fac) { NodeColorspill *ncs; ncs=node->storage; out[0] = *fac * (in[0]-(ncs->limscale * avg(in[0], in[1]) )); } static void do_apply_spillmap_red(bNode *node, float* out, float *in, float *map) { NodeColorspill *ncs; ncs=node->storage; if(map[0]>0) { out[0]=in[0]-(ncs->uspillr*map[0]); out[1]=in[1]+(ncs->uspillg*map[0]); out[2]=in[2]+(ncs->uspillb*map[0]); } else { out[0]=in[0]; out[1]=in[1]; out[2]=in[2]; } } static void do_apply_spillmap_green(bNode *node, float* out, float *in, float *map) { NodeColorspill *ncs; ncs=node->storage; if(map[0]>0) { out[0]=in[0]+(ncs->uspillr*map[0]); out[1]=in[1]-(ncs->uspillg*map[0]); out[2]=in[2]+(ncs->uspillb*map[0]); } else { out[0]=in[0]; out[1]=in[1]; out[2]=in[2]; } } static void do_apply_spillmap_blue(bNode *node, float* out, float *in, float *map) { NodeColorspill *ncs; ncs=node->storage; if(map[0]>0) { out[0]=in[0]+(ncs->uspillr*map[0]); out[1]=in[1]+(ncs->uspillg*map[0]); out[2]=in[2]-(ncs->uspillb*map[0]); } else { out[0]=in[0]; out[1]=in[1]; out[2]=in[2]; } } static void node_composit_exec_color_spill(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { /* Originally based on the information from the book "The Art and Science of Digital Composition" and discussions from vfxtalk.com.*/ CompBuf *cbuf; CompBuf *mask; CompBuf *rgbbuf; CompBuf *spillmap; NodeColorspill *ncs; ncs=node->storage; /* early out for missing connections */ if(out[0]->hasoutput==0 ) return; if(in[0]->hasinput==0) return; if(in[0]->data==NULL) return; cbuf=typecheck_compbuf(in[0]->data, CB_RGBA); mask=typecheck_compbuf(in[1]->data, CB_VAL); spillmap=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); rgbbuf=dupalloc_compbuf(cbuf); switch(node->custom1) { case 1: /*red spill*/ { switch(node->custom2) { case 0: /* simple limit */ { if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) { composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_simple_spillmap_red, CB_RGBA); } else { composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_simple_spillmap_red_fac, CB_RGBA, CB_VAL); } break; } case 1: /* average limit */ { if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) { composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_average_spillmap_red, CB_RGBA); } else { composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_average_spillmap_red_fac, CB_RGBA, CB_VAL); } break; } } if(ncs->unspill==0) { ncs->uspillr=1.0f; ncs->uspillg=0.0f; ncs->uspillb=0.0f; } composit2_pixel_processor(node, rgbbuf, cbuf, in[0]->vec, spillmap, NULL, do_apply_spillmap_red, CB_RGBA, CB_VAL); break; } case 2: /*green spill*/ { switch(node->custom2) { case 0: /* simple limit */ { if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) { composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_simple_spillmap_green, CB_RGBA); } else { composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_simple_spillmap_green_fac, CB_RGBA, CB_VAL); } break; } case 1: /* average limit */ { if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) { composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_average_spillmap_green, CB_RGBA); } else { composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_average_spillmap_green_fac, CB_RGBA, CB_VAL); } break; } } if(ncs->unspill==0) { ncs->uspillr=0.0f; ncs->uspillg=1.0f; ncs->uspillb=0.0f; } composit2_pixel_processor(node, rgbbuf, cbuf, in[0]->vec, spillmap, NULL, do_apply_spillmap_green, CB_RGBA, CB_VAL); break; } case 3: /*blue spill*/ { switch(node->custom2) { case 0: /* simple limit */ { if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) { composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_simple_spillmap_blue, CB_RGBA); } else { composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_simple_spillmap_blue_fac, CB_RGBA, CB_VAL); } break; } case 1: /* average limit */ { if ((in[1]->data==NULL) && (in[1]->vec[0] >= 1.f)) { composit1_pixel_processor(node, spillmap, cbuf, in[0]->vec, do_average_spillmap_blue, CB_RGBA); } else { composit2_pixel_processor(node, spillmap, cbuf, in[0]->vec, in[1]->data, in[1]->vec, do_average_spillmap_blue_fac, CB_RGBA, CB_VAL); } break; } } if(ncs->unspill==0) { ncs->uspillr=0.0f; ncs->uspillg=0.0f; ncs->uspillb=1.0f; } composit2_pixel_processor(node, rgbbuf, cbuf, in[0]->vec, spillmap, NULL, do_apply_spillmap_blue, CB_RGBA, CB_VAL); break; } default: break; } out[0]->data=rgbbuf; if(cbuf!=in[0]->data) free_compbuf(cbuf); free_compbuf(spillmap); } static void node_composit_init_color_spill(bNode *node) { NodeColorspill *ncs= MEM_callocN(sizeof(NodeColorspill), "node colorspill"); node->storage=ncs; node->custom1= 2; /* green channel */ node->custom2= 0; /* simple limit algo*/ ncs->limchan= 0; /* limit by red */ ncs->limscale= 1.0f; /* limit scaling factor */ ncs->unspill=0; /* do not use unspill */ } bNodeType cmp_node_color_spill={ /* *next,*prev */ NULL, NULL, /* type code */ CMP_NODE_COLOR_SPILL, /* name */ "Color Spill", /* width+range */ 140, 80, 200, /* class+opts */ NODE_CLASS_MATTE, NODE_OPTIONS, /* input sock */ cmp_node_color_spill_in, /* output sock */ cmp_node_color_spill_out, /* storage */ "NodeColorspill", /* execfunc */ node_composit_exec_color_spill, /* butfunc */ NULL, /* initfunc */ node_composit_init_color_spill, /* freestoragefunc */ node_free_standard_storage, /* copystoragefunc */ node_copy_standard_storage, };