/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Bob Holcomb * * ***** END GPL LICENSE BLOCK ***** */ #include "../CMP_util.h" /* ******************* channel Distance Matte ********************************* */ static bNodeSocketType cmp_node_distance_matte_in[]={ {SOCK_RGBA,1,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {SOCK_RGBA,1,"Key Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {-1,0,""} }; static bNodeSocketType cmp_node_distance_matte_out[]={ {SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, {SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, {-1,0,""} }; /* note, keyvals is passed on from caller as stack array */ /* might have been nicer as temp struct though... */ static void do_distance_matte(bNode *node, float *out, float *in) { NodeChroma *c= (NodeChroma *)node->storage; float tolerence=c->t1; float falloff=c->t2; float distance; float alpha; distance=sqrt((c->key[0]-in[0])*(c->key[0]-in[0]) + (c->key[1]-in[1])*(c->key[1]-in[1]) + (c->key[2]-in[2])*(c->key[2]-in[2])); VECCOPY(out, in); /*make 100% transparent */ if(distance < tolerence) { out[3]=0.0; } /*in the falloff region, make partially transparent */ else if(distance < falloff+tolerence){ distance=distance-tolerence; alpha=distance/falloff; /*only change if more transparent than before */ if(alpha < in[3]) { out[3]=alpha; } else { /* leave as before */ out[3]=in[3]; } } else { out[3]=in[3]; } } static void node_composit_exec_distance_matte(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { /* Losely based on the Sequencer chroma key plug-in, but enhanced to work in other color spaces and uses a differnt difference function (suggested in forums of vfxtalk.com). */ CompBuf *workbuf; CompBuf *inbuf; NodeChroma *c; /*is anything connected?*/ if(out[0]->hasoutput==0 && out[1]->hasoutput==0) return; /*must have an image imput*/ if(in[0]->data==NULL) return; inbuf=typecheck_compbuf(in[0]->data, CB_RGBA); c=node->storage; workbuf=dupalloc_compbuf(inbuf); /*use the input color*/ c->key[0]= in[1]->vec[0]; c->key[1]= in[1]->vec[1]; c->key[2]= in[1]->vec[2]; /* note, processor gets a keyvals array passed on as buffer constant */ composit1_pixel_processor(node, workbuf, workbuf, in[0]->vec, do_distance_matte, CB_RGBA); out[0]->data=workbuf; if(out[1]->hasoutput) out[1]->data=valbuf_from_rgbabuf(workbuf, CHAN_A); generate_preview(data, node, workbuf); if(inbuf!=in[0]->data) free_compbuf(inbuf); } static void node_composit_init_distance_matte(bNode *node) { NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma"); node->storage= c; c->t1= 0.1f; c->t2= 0.1f; } void register_node_type_cmp_distance_matte(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, CMP_NODE_DIST_MATTE, "Distance Key", NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS, cmp_node_distance_matte_in, cmp_node_distance_matte_out); node_type_size(&ntype, 200, 80, 250); node_type_init(&ntype, node_composit_init_distance_matte); node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage); node_type_exec(&ntype, node_composit_exec_distance_matte); nodeRegisterType(lb, &ntype); }