/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/intern/CMP_nodes/CMP_image.c * \ingroup cmpnodes */ #include "../CMP_util.h" /* **************** IMAGE (and RenderResult, multilayer image) ******************** */ static bNodeSocketType cmp_node_rlayers_out[]= { { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, "UV", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, "Speed", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Diffuse", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Specular", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Shadow", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "AO", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Reflect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Refract", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Emit", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 0, "Environment",0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; /* note: this function is used for multilayer too, to ensure uniform handling with BKE_image_get_ibuf() */ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *iuser) { ImBuf *ibuf; CompBuf *stackbuf; int type; float *rect; int alloc= FALSE; ibuf= BKE_image_get_ibuf(ima, iuser); if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) { return NULL; } if (ibuf->rect_float == NULL) { IMB_float_from_rect(ibuf); } /* now we need a float buffer from the image with matching color management */ /* XXX weak code, multilayer is excluded from this */ if(ibuf->channels == 4 && ima->rr==NULL) { if(rd->color_mgt_flag & R_COLOR_MANAGEMENT) { if(ibuf->profile != IB_PROFILE_NONE) { rect= ibuf->rect_float; } else { rect= MEM_mapallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, "node_composit_get_image"); srgb_to_linearrgb_rgba_rgba_buf(rect, ibuf->rect_float, ibuf->x * ibuf->y); alloc= TRUE; } } else { if(ibuf->profile == IB_PROFILE_NONE) { rect= ibuf->rect_float; } else { rect= MEM_mapallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, "node_composit_get_image"); linearrgb_to_srgb_rgba_rgba_buf(rect, ibuf->rect_float, ibuf->x * ibuf->y); alloc= TRUE; } } } else { /* non-rgba passes can't use color profiles */ rect= ibuf->rect_float; } /* done coercing into the correct color management */ type= ibuf->channels; if(rd->scemode & R_COMP_CROP) { stackbuf= get_cropped_compbuf(&rd->disprect, rect, ibuf->x, ibuf->y, type); if(alloc) MEM_freeN(rect); } else { /* we put imbuf copy on stack, cbuf knows rect is from other ibuf when freed! */ stackbuf= alloc_compbuf(ibuf->x, ibuf->y, type, FALSE); stackbuf->rect= rect; stackbuf->malloc= alloc; } /*code to respect the premul flag of images; I'm not sure if this is a good idea for multilayer images, since it never worked before for them. if (type==CB_RGBA && ima->flag & IMA_DO_PREMUL) { //premul the image int i; float *pixel = stackbuf->rect; for (i=0; ix*stackbuf->y; i++, pixel += 4) { pixel[0] *= pixel[3]; pixel[1] *= pixel[3]; pixel[2] *= pixel[3]; } } */ return stackbuf; } static CompBuf *node_composit_get_zimage(bNode *node, RenderData *rd) { ImBuf *ibuf= BKE_image_get_ibuf((Image *)node->id, node->storage); CompBuf *zbuf= NULL; if(ibuf && ibuf->zbuf_float) { if(rd->scemode & R_COMP_CROP) { zbuf= get_cropped_compbuf(&rd->disprect, ibuf->zbuf_float, ibuf->x, ibuf->y, CB_VAL); } else { zbuf= alloc_compbuf(ibuf->x, ibuf->y, CB_VAL, 0); zbuf->rect= ibuf->zbuf_float; } } return zbuf; } /* check if layer is available, returns pass buffer */ static CompBuf *compbuf_multilayer_get(RenderData *rd, RenderLayer *rl, Image *ima, ImageUser *iuser, int passtype) { RenderPass *rpass; short index; for(index=0, rpass= rl->passes.first; rpass; rpass= rpass->next, index++) if(rpass->passtype==passtype) break; if(rpass) { CompBuf *cbuf; iuser->pass= index; BKE_image_multilayer_index(ima->rr, iuser); cbuf= node_composit_get_image(rd, ima, iuser); return cbuf; } return NULL; } static void outputs_multilayer_get(RenderData *rd, RenderLayer *rl, bNodeStack **out, Image *ima, ImageUser *iuser) { if(out[RRES_OUT_Z]->hasoutput) out[RRES_OUT_Z]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_Z); if(out[RRES_OUT_VEC]->hasoutput) out[RRES_OUT_VEC]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_VECTOR); if(out[RRES_OUT_NORMAL]->hasoutput) out[RRES_OUT_NORMAL]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_NORMAL); if(out[RRES_OUT_UV]->hasoutput) out[RRES_OUT_UV]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_UV); if(out[RRES_OUT_RGBA]->hasoutput) out[RRES_OUT_RGBA]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_RGBA); if(out[RRES_OUT_DIFF]->hasoutput) out[RRES_OUT_DIFF]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_DIFFUSE); if(out[RRES_OUT_SPEC]->hasoutput) out[RRES_OUT_SPEC]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_SPEC); if(out[RRES_OUT_SHADOW]->hasoutput) out[RRES_OUT_SHADOW]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_SHADOW); if(out[RRES_OUT_AO]->hasoutput) out[RRES_OUT_AO]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_AO); if(out[RRES_OUT_REFLECT]->hasoutput) out[RRES_OUT_REFLECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_REFLECT); if(out[RRES_OUT_REFRACT]->hasoutput) out[RRES_OUT_REFRACT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_REFRACT); if(out[RRES_OUT_INDIRECT]->hasoutput) out[RRES_OUT_INDIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDIRECT); if(out[RRES_OUT_INDEXOB]->hasoutput) out[RRES_OUT_INDEXOB]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXOB); if(out[RRES_OUT_MIST]->hasoutput) out[RRES_OUT_MIST]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_MIST); if(out[RRES_OUT_EMIT]->hasoutput) out[RRES_OUT_EMIT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_EMIT); if(out[RRES_OUT_ENV]->hasoutput) out[RRES_OUT_ENV]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_ENVIRONMENT); } static void node_composit_exec_image(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) { /* image assigned to output */ /* stack order input sockets: col, alpha */ if(node->id) { RenderData *rd= data; Image *ima= (Image *)node->id; ImageUser *iuser= (ImageUser *)node->storage; CompBuf *stackbuf= NULL; /* first set the right frame number in iuser */ BKE_image_user_calc_frame(iuser, rd->cfra, 0); /* force a load, we assume iuser index will be set OK anyway */ if(ima->type==IMA_TYPE_MULTILAYER) BKE_image_get_ibuf(ima, iuser); if(ima->type==IMA_TYPE_MULTILAYER && ima->rr) { RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer); if(rl) { out[0]->data= stackbuf= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_COMBINED); /* go over all layers */ outputs_multilayer_get(rd, rl, out, ima, iuser); } } else { stackbuf= node_composit_get_image(rd, ima, iuser); if (stackbuf) { /*respect image premul option*/ if (stackbuf->type==CB_RGBA && ima->flag & IMA_DO_PREMUL) { int i; float *pixel; /*first duplicate stackbuf->rect, since it's just a pointer to the source imbuf, and we don't want to change that.*/ stackbuf->rect = MEM_dupallocN(stackbuf->rect); /* since stackbuf now has allocated memory, rather than just a pointer, * mark it as allocated so it can be freed properly */ stackbuf->malloc=1; /*premul the image*/ pixel = stackbuf->rect; for (i=0; ix*stackbuf->y; i++, pixel += 4) { pixel[0] *= pixel[3]; pixel[1] *= pixel[3]; pixel[2] *= pixel[3]; } } /* put image on stack */ out[0]->data= stackbuf; if(out[2]->hasoutput) out[2]->data= node_composit_get_zimage(node, rd); } } /* alpha and preview for both types */ if(stackbuf) { if(out[1]->hasoutput) out[1]->data= valbuf_from_rgbabuf(stackbuf, CHAN_A); generate_preview(data, node, stackbuf); } } } static void node_composit_init_image(bNode* node) { ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user"); node->storage= iuser; iuser->frames= 1; iuser->sfra= 1; iuser->fie_ima= 2; iuser->ok= 1; } void register_node_type_cmp_image(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, CMP_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS, NULL, cmp_node_rlayers_out); node_type_size(&ntype, 120, 80, 300); node_type_init(&ntype, node_composit_init_image); node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage); node_type_exec(&ntype, node_composit_exec_image); nodeRegisterType(lb, &ntype); } /* **************** RENDER RESULT ******************** */ static CompBuf *compbuf_from_pass(RenderData *rd, RenderLayer *rl, int rectx, int recty, int passcode) { float *fp= RE_RenderLayerGetPass(rl, passcode); if(fp) { CompBuf *buf; int buftype= CB_VEC3; if(ELEM3(passcode, SCE_PASS_Z, SCE_PASS_INDEXOB, SCE_PASS_MIST)) buftype= CB_VAL; else if(passcode==SCE_PASS_VECTOR) buftype= CB_VEC4; else if(ELEM(passcode, SCE_PASS_COMBINED, SCE_PASS_RGBA)) buftype= CB_RGBA; if(rd->scemode & R_COMP_CROP) buf= get_cropped_compbuf(&rd->disprect, fp, rectx, recty, buftype); else { buf= alloc_compbuf(rectx, recty, buftype, 0); buf->rect= fp; } return buf; } return NULL; } static void node_composit_rlayers_out(RenderData *rd, RenderLayer *rl, bNodeStack **out, int rectx, int recty) { if(out[RRES_OUT_Z]->hasoutput) out[RRES_OUT_Z]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_Z); if(out[RRES_OUT_VEC]->hasoutput) out[RRES_OUT_VEC]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_VECTOR); if(out[RRES_OUT_NORMAL]->hasoutput) out[RRES_OUT_NORMAL]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_NORMAL); if(out[RRES_OUT_UV]->hasoutput) out[RRES_OUT_UV]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_UV); if(out[RRES_OUT_RGBA]->hasoutput) out[RRES_OUT_RGBA]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_RGBA); if(out[RRES_OUT_DIFF]->hasoutput) out[RRES_OUT_DIFF]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_DIFFUSE); if(out[RRES_OUT_SPEC]->hasoutput) out[RRES_OUT_SPEC]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_SPEC); if(out[RRES_OUT_SHADOW]->hasoutput) out[RRES_OUT_SHADOW]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_SHADOW); if(out[RRES_OUT_AO]->hasoutput) out[RRES_OUT_AO]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_AO); if(out[RRES_OUT_REFLECT]->hasoutput) out[RRES_OUT_REFLECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_REFLECT); if(out[RRES_OUT_REFRACT]->hasoutput) out[RRES_OUT_REFRACT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_REFRACT); if(out[RRES_OUT_INDIRECT]->hasoutput) out[RRES_OUT_INDIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDIRECT); if(out[RRES_OUT_INDEXOB]->hasoutput) out[RRES_OUT_INDEXOB]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDEXOB); if(out[RRES_OUT_MIST]->hasoutput) out[RRES_OUT_MIST]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_MIST); if(out[RRES_OUT_EMIT]->hasoutput) out[RRES_OUT_EMIT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_EMIT); if(out[RRES_OUT_ENV]->hasoutput) out[RRES_OUT_ENV]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_ENVIRONMENT); } static void node_composit_exec_rlayers(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) { Scene *sce= (Scene *)node->id; Render *re= (sce)? RE_GetRender(sce->id.name): NULL; RenderData *rd= data; RenderResult *rr= NULL; if(re) rr= RE_AcquireResultRead(re); if(rr) { SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1); if(srl) { RenderLayer *rl= RE_GetRenderLayer(rr, srl->name); if(rl && rl->rectf) { CompBuf *stackbuf; /* we put render rect on stack, cbuf knows rect is from other ibuf when freed! */ if(rd->scemode & R_COMP_CROP) stackbuf= get_cropped_compbuf(&rd->disprect, rl->rectf, rr->rectx, rr->recty, CB_RGBA); else { stackbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 0); stackbuf->rect= rl->rectf; } if(stackbuf==NULL) { printf("Error; Preview Panel in UV Window returns zero sized image\n"); } else { stackbuf->xof= rr->xof; stackbuf->yof= rr->yof; /* put on stack */ out[RRES_OUT_IMAGE]->data= stackbuf; if(out[RRES_OUT_ALPHA]->hasoutput) out[RRES_OUT_ALPHA]->data= valbuf_from_rgbabuf(stackbuf, CHAN_A); node_composit_rlayers_out(rd, rl, out, rr->rectx, rr->recty); generate_preview(data, node, stackbuf); } } } } if(re) RE_ReleaseResult(re); } void register_node_type_cmp_rlayers(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, CMP_NODE_R_LAYERS, "Render Layers", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS, NULL, cmp_node_rlayers_out); node_type_size(&ntype, 150, 100, 300); node_type_exec(&ntype, node_composit_exec_rlayers); nodeRegisterType(lb, &ntype); }