/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../CMP_util.h" /* **************** INVERT ******************** */ static bNodeSocketType cmp_node_invert_in[]= { { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType cmp_node_invert_out[]= { { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void do_invert(bNode *node, float *out, float *in) { if(node->custom1 & CMP_CHAN_RGB) { out[0] = 1.0f - in[0]; out[1] = 1.0f - in[1]; out[2] = 1.0f - in[2]; } else VECCOPY(out, in); if(node->custom1 & CMP_CHAN_A) out[3] = 1.0f - in[3]; else out[3] = in[3]; } static void do_invert_fac(bNode *node, float *out, float *in, float *fac) { float col[4], facm; do_invert(node, col, in); /* blend inverted result against original input with fac */ facm = 1.0 - fac[0]; if(node->custom1 & CMP_CHAN_RGB) { col[0] = fac[0]*col[0] + (facm*in[0]); col[1] = fac[0]*col[1] + (facm*in[1]); col[2] = fac[0]*col[2] + (facm*in[2]); } if(node->custom1 & CMP_CHAN_A) col[3] = fac[0]*col[3] + (facm*in[3]); QUATCOPY(out, col); } static void node_composit_exec_invert(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { /* stack order in: fac, Image, Image */ /* stack order out: Image */ float *fac= in[0]->vec; if(out[0]->hasoutput==0) return; /* input no image? then only color operation */ if(in[1]->data==NULL && in[0]->data==NULL) { do_invert_fac(node, out[0]->vec, in[1]->vec, fac); } else { /* make output size of first available input image, or then size of fac */ CompBuf *cbuf= in[1]->data?in[1]->data:in[0]->data; /* if neither RGB or A toggled on, pass through */ if (node->custom1 != 0) { CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */ if (fac[0] < 1.0f || in[0]->data!=NULL) composit2_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[0]->data, fac, do_invert_fac, CB_RGBA, CB_VAL); else composit1_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, do_invert, CB_RGBA); out[0]->data= stackbuf; return; } else { out[0]->data = pass_on_compbuf(cbuf); return; } } } static void node_composit_init_invert(bNode *node) { node->custom1 |= CMP_CHAN_RGB; } /* custom1 = mix type */ bNodeType cmp_node_invert= { /* *next,*prev */ NULL, NULL, /* type code */ CMP_NODE_INVERT, /* name */ "Invert", /* width+range */ 120, 120, 140, /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS, /* input sock */ cmp_node_invert_in, /* output sock */ cmp_node_invert_out, /* storage */ "", /* execfunc */ node_composit_exec_invert, /* butfunc */ NULL, /* initfunc */ node_composit_init_invert, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL };