/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../CMP_util.h" /* **************** SCALAR MATH ******************** */ static bNodeSocketType cmp_node_math_in[]= { { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, { -1, 0, "" } }; static bNodeSocketType cmp_node_math_out[]= { { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void do_math(bNode *node, float *out, float *in, float *in2) { switch(node->custom1) { case 0: /* Add */ out[0]= in[0] + in2[0]; break; case 1: /* Subtract */ out[0]= in[0] - in2[0]; break; case 2: /* Multiply */ out[0]= in[0] * in2[0]; break; case 3: /* Divide */ { if(in[1]==0) /* We don't want to divide by zero. */ out[0]= 0.0; else out[0]= in[0] / in2[0]; } break; case 4: /* Sine */ out[0]= sin(in[0]); break; case 5: /* Cosine */ out[0]= cos(in[0]); break; case 6: /* Tangent */ out[0]= tan(in[0]); break; case 7: /* Arc-Sine */ { /* Can't do the impossible... */ if(in[0] <= 1 && in[0] >= -1 ) out[0]= asin(in[0]); else out[0]= 0.0; } break; case 8: /* Arc-Cosine */ { /* Can't do the impossible... */ if( in[0] <= 1 && in[0] >= -1 ) out[0]= acos(in[0]); else out[0]= 0.0; } break; case 9: /* Arc-Tangent */ out[0]= atan(in[0]); break; case 10: /* Power */ { /* Don't want any imaginary numbers... */ if( in[0] >= 0 ) out[0]= pow(in[0], in2[0]); else out[0]= 0.0; } break; case 11: /* Logarithm */ { /* Don't want any imaginary numbers... */ if( in[0] > 0 && in2[0] > 0 ) out[0]= log(in[0]) / log(in2[0]); else out[0]= 0.0; } break; case 12: /* Minimum */ { if( in[0] < in2[0] ) out[0]= in[0]; else out[0]= in2[0]; } break; case 13: /* Maximum */ { if( in[0] > in2[0] ) out[0]= in[0]; else out[0]= in2[0]; } break; case 14: /* Round */ { out[0]= (int)(in[0] + 0.5f); } break; } } static void node_composit_exec_math(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { /* stack order out: bw */ /* stack order in: col */ if(out[0]->hasoutput==0) return; /* input no image? then only color operation */ if(in[0]->data==NULL) { do_math(node, out[0]->vec, in[0]->vec, in[1]->vec); } else { /* make output size of input image */ CompBuf *cbuf= in[0]->data; CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */ composit2_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_math, CB_VAL, CB_VAL); out[0]->data= stackbuf; } } bNodeType cmp_node_math= { /* type code */ CMP_NODE_MATH, /* name */ "Math", /* width+range */ 120, 110, 160, /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS, /* input sock */ cmp_node_math_in, /* output sock */ cmp_node_math_out, /* storage */ "", /* execfunc */ node_composit_exec_math, /* butfunc */ node_buts_math };