/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/intern/CMP_nodes/CMP_math.c * \ingroup cmpnodes */ #include "../CMP_util.h" /* **************** SCALAR MATH ******************** */ static bNodeSocketType cmp_node_math_in[]= { { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f}, { -1, 0, "" } }; static bNodeSocketType cmp_node_math_out[]= { { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void do_math(bNode *node, float *out, float *in, float *in2) { switch(node->custom1) { case 0: /* Add */ out[0]= in[0] + in2[0]; break; case 1: /* Subtract */ out[0]= in[0] - in2[0]; break; case 2: /* Multiply */ out[0]= in[0] * in2[0]; break; case 3: /* Divide */ { if(in2[0]==0) /* We don't want to divide by zero. */ out[0]= 0.0; else out[0]= in[0] / in2[0]; } break; case 4: /* Sine */ out[0]= sin(in[0]); break; case 5: /* Cosine */ out[0]= cos(in[0]); break; case 6: /* Tangent */ out[0]= tan(in[0]); break; case 7: /* Arc-Sine */ { /* Can't do the impossible... */ if(in[0] <= 1 && in[0] >= -1 ) out[0]= asin(in[0]); else out[0]= 0.0; } break; case 8: /* Arc-Cosine */ { /* Can't do the impossible... */ if( in[0] <= 1 && in[0] >= -1 ) out[0]= acos(in[0]); else out[0]= 0.0; } break; case 9: /* Arc-Tangent */ out[0]= atan(in[0]); break; case 10: /* Power */ { /* Only raise negative numbers by full integers */ if( in[0] >= 0 ) { out[0]= pow(in[0], in2[0]); } else { float y_mod_1 = fmod(in2[0], 1); /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */ if (y_mod_1 > 0.999 || y_mod_1 < 0.001) { out[0]= pow(in[0], floor(in2[0] + 0.5)); } else { out[0] = 0.0; } } } break; case 11: /* Logarithm */ { /* Don't want any imaginary numbers... */ if( in[0] > 0 && in2[0] > 0 ) out[0]= log(in[0]) / log(in2[0]); else out[0]= 0.0; } break; case 12: /* Minimum */ { if( in[0] < in2[0] ) out[0]= in[0]; else out[0]= in2[0]; } break; case 13: /* Maximum */ { if( in[0] > in2[0] ) out[0]= in[0]; else out[0]= in2[0]; } break; case 14: /* Round */ { out[0]= (out[0]<0)?(int)(in[0] - 0.5f):(int)(in[0] + 0.5f); } break; case 15: /* Less Than */ { if( in[0] < in2[0] ) out[0]= 1.0f; else out[0]= 0.0f; } break; case 16: /* Greater Than */ { if( in[0] > in2[0] ) out[0]= 1.0f; else out[0]= 0.0f; } break; } } static void node_composit_exec_math(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { CompBuf *cbuf=in[0]->data; CompBuf *cbuf2=in[1]->data; CompBuf *stackbuf; /* check for inputs and outputs for early out*/ if(out[0]->hasoutput==0) return; /* no image-color operation */ if(in[0]->data==NULL && in[1]->data==NULL) { do_math(node, out[0]->vec, in[0]->vec, in[1]->vec); return; } /*create output based on first input */ if(cbuf) { stackbuf=alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); } /* and if it doesn't exist use the second input since we know that one of them must exist at this point*/ else { stackbuf=alloc_compbuf(cbuf2->x, cbuf2->y, CB_VAL, 1); } /* operate in case there's valid size */ composit2_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_math, CB_VAL, CB_VAL); out[0]->data= stackbuf; } void register_node_type_cmp_math(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, CMP_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS, cmp_node_math_in, cmp_node_math_out); node_type_size(&ntype, 120, 110, 160); node_type_label(&ntype, node_math_label); node_type_exec(&ntype, node_composit_exec_math); nodeRegisterType(lb, &ntype); }