/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): gsr b3d, and a very minor edit from Robert Holcomb * * ***** END GPL LICENSE BLOCK ***** */ #include "../CMP_util.h" /* **************** NORMALIZE single channel, useful for Z buffer ******************** */ static bNodeSocketType cmp_node_normalize_in[]= { { SOCK_VALUE, 1, "Value", 1.0f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType cmp_node_normalize_out[]= { { SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void do_normalize(bNode *node, float *out, float *src, float *min, float *mult) { float res; res = (src[0] - min[0]) * mult[0]; if (res > 1.0f) { out[0] = 1.0f; } else if (res < 0.0f) { out[0] = 0.0f; } else { out[0] = res; } } /* The code below assumes all data is inside range +- this, and that input buffer is single channel */ #define BLENDER_ZMAX 10000.0f static void node_composit_exec_normalize(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { /* stack order in: valbuf */ /* stack order out: valbuf */ if(out[0]->hasoutput==0) return; /* Input has no image buffer? Then pass the value */ if(in[0]->data==NULL) { QUATCOPY(out[0]->vec, in[0]->vec); } else { float min = 1.0f+BLENDER_ZMAX; float max = -1.0f-BLENDER_ZMAX; float mult = 1.0f; float *val; /* make output size of input image */ CompBuf *cbuf= in[0]->data; int tot= cbuf->x*cbuf->y; CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); /* allocs */ for (val = cbuf->rect; tot; tot--, val++) { if ((*val > max) && (*val <= BLENDER_ZMAX)) { max = *val; } if ((*val < min) && (*val >= -BLENDER_ZMAX)) { min = *val; } } /* In the rare case of flat buffer, which would cause a divide by 0, just pass the input to the output */ if ((max-min) != 0.0f) { mult = 1.0f/(max-min); composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, NULL, &min, NULL, &mult, do_normalize, CB_VAL, CB_VAL, CB_VAL); } else { memcpy(stackbuf->rect, cbuf->rect, sizeof(float) * cbuf->x * cbuf->y); } out[0]->data= stackbuf; } } bNodeType cmp_node_normalize= { /* *next, *prev*/ NULL, NULL, /* type code */ CMP_NODE_NORMALIZE, /* name */ "Normalize", /* width+range */ 100, 60, 150, /* class+opts */ NODE_CLASS_OP_VECTOR, NODE_OPTIONS, /* input sock */ cmp_node_normalize_in, /* output sock */ cmp_node_normalize_out, /* storage */ "TexMapping", /* execfunc */ node_composit_exec_normalize, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL };