/* * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Alfredo de Greef (eeshlo) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/intern/CMP_nodes/CMP_tonemap.c * \ingroup cmpnodes */ #include "../CMP_util.h" static bNodeSocketType cmp_node_tonemap_in[]= { { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType cmp_node_tonemap_out[]= { { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static float avgLogLum(CompBuf *src, float* auto_key, float* Lav, float* Cav) { float lsum = 0; int p = src->x*src->y; fRGB* bc = (fRGB*)src->rect; float avl, maxl = -1e10f, minl = 1e10f; const float sc = 1.f/(src->x*src->y); *Lav = 0.f; while (p--) { float L = 0.212671f*bc[0][0] + 0.71516f*bc[0][1] + 0.072169f*bc[0][2]; *Lav += L; fRGB_add(Cav, bc[0]); lsum += (float)log((double)MAX2(L, 0.0) + 1e-5); maxl = (L > maxl) ? L : maxl; minl = (L < minl) ? L : minl; bc++; } *Lav *= sc; fRGB_mult(Cav, sc); maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc; *auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f; return exp((double)avl); } static void tonemap(NodeTonemap* ntm, CompBuf* dst, CompBuf* src) { int x, y; float dr, dg, db, al, igm = (ntm->gamma==0.f) ? 1 : (1.f / ntm->gamma); float auto_key, Lav, Cav[3] = {0, 0, 0}; al = avgLogLum(src, &auto_key, &Lav, Cav); al = (al == 0.f) ? 0.f : (ntm->key / al); if (ntm->type == 1) { // Reinhard/Devlin photoreceptor const float f = exp((double)-ntm->f); const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)auto_key, 1.4)); const float ic = 1.f - ntm->c, ia = 1.f - ntm->a; if (ntm->m == 0.f) printf("tonemap node, M: %g\n", m); for (y=0; yy; ++y) { fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type]; fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type]; for (x=0; xx; ++x) { const float L = 0.212671f*sp[x][0] + 0.71516f*sp[x][1] + 0.072169f*sp[x][2]; float I_l = sp[x][0] + ic*(L - sp[x][0]); float I_g = Cav[0] + ic*(Lav - Cav[0]); float I_a = I_l + ia*(I_g - I_l); dp[x][0] /= (dp[x][0] + pow((double)f*I_a, (double)m)); I_l = sp[x][1] + ic*(L - sp[x][1]); I_g = Cav[1] + ic*(Lav - Cav[1]); I_a = I_l + ia*(I_g - I_l); dp[x][1] /= (dp[x][1] + pow((double)f*I_a,(double)m)); I_l = sp[x][2] + ic*(L - sp[x][2]); I_g = Cav[2] + ic*(Lav - Cav[2]); I_a = I_l + ia*(I_g - I_l); dp[x][2] /= (dp[x][2] + pow((double)f*I_a, (double)m)); } } return; } // Reinhard simple photographic tm (simplest, not using whitepoint var) for (y=0; yy; y++) { fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type]; fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type]; for (x=0; xx; x++) { fRGB_copy(dp[x], sp[x]); fRGB_mult(dp[x], al); dr = dp[x][0] + ntm->offset; dg = dp[x][1] + ntm->offset; db = dp[x][2] + ntm->offset; dp[x][0] /= ((dr == 0.f) ? 1.f : dr); dp[x][1] /= ((dg == 0.f) ? 1.f : dg); dp[x][2] /= ((db == 0.f) ? 1.f : db); if (igm != 0.f) { dp[x][0] = pow((double)MAX2(dp[x][0], 0.), igm); dp[x][1] = pow((double)MAX2(dp[x][1], 0.), igm); dp[x][2] = pow((double)MAX2(dp[x][2], 0.), igm); } } } } static void node_composit_exec_tonemap(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) { CompBuf *new, *img = in[0]->data; if ((img==NULL) || (out[0]->hasoutput==0)) return; if (img->type != CB_RGBA) img = typecheck_compbuf(img, CB_RGBA); new = dupalloc_compbuf(img); tonemap(node->storage, new, img); out[0]->data = new; if(img!=in[0]->data) free_compbuf(img); } static void node_composit_init_tonemap(bNode* node) { NodeTonemap *ntm = MEM_callocN(sizeof(NodeTonemap), "node tonemap data"); ntm->type = 1; ntm->key = 0.18; ntm->offset = 1; ntm->gamma = 1; ntm->f = 0; ntm->m = 0; // actual value is set according to input // default a of 1 works well with natural HDR images, but not always so for cgi. // Maybe should use 0 or at least lower initial value instead ntm->a = 1; ntm->c = 0; node->storage = ntm; } void register_node_type_cmp_tonemap(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, CMP_NODE_TONEMAP, "Tonemap", NODE_CLASS_OP_COLOR, NODE_OPTIONS, cmp_node_tonemap_in, cmp_node_tonemap_out); node_type_size(&ntype, 150, 120, 200); node_type_init(&ntype, node_composit_init_tonemap); node_type_storage(&ntype, "NodeTonemap", node_free_standard_storage, node_copy_standard_storage); node_type_exec(&ntype, node_composit_exec_tonemap); nodeRegisterType(lb, &ntype); }