/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef CMP_NODE_UTILS_H_ #define CMP_NODE_UTILS_H_ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_camera_types.h" /* qdn: defocus node, need camera info */ #include "DNA_action_types.h" #include "DNA_color_types.h" #include "DNA_ipo_types.h" #include "DNA_ID.h" #include "DNA_image_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "BKE_blender.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BKE_library.h" #include "../CMP_node.h" #include "node_util.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BIF_interface.h" #include "BIF_interface_icons.h" #include "BIF_language.h" #include "BIF_mywindow.h" #include "BIF_previewrender.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_rand.h" #include "BLI_threads.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "BSE_drawipo.h" #include "BSE_node.h" #include "BSE_view.h" #include "RE_pipeline.h" #include "RE_shader_ext.h" #include "RE_render_ext.h" #include "butspace.h" #include "blendef.h" #include "mydevice.h" /* *************************** operations support *************************** */ /* general signal that's in output sockets, and goes over the wires */ typedef struct CompBuf { float *rect; int x, y, xrad, yrad; short type, malloc; rcti disprect; /* cropped part of image */ int xof, yof; /* relative to center of target image */ void (*rect_procedural)(struct CompBuf *, float *, float, float); bNode *node; /* only in use for procedural bufs */ struct CompBuf *next, *prev; /* for pass-on, works nicer than reference counting */ } CompBuf; /* defines also used for pixel size */ #define CB_RGBA 4 #define CB_VEC4 4 #define CB_VEC3 3 #define CB_VEC2 2 #define CB_VAL 1 /* defines for RGBA channels */ #define CHAN_R 0 #define CHAN_G 1 #define CHAN_B 2 #define CHAN_A 3 CompBuf *alloc_compbuf(int sizex, int sizey, int type, int alloc); CompBuf *dupalloc_compbuf(CompBuf *cbuf); CompBuf *pass_on_compbuf(CompBuf *cbuf); void free_compbuf(CompBuf *cbuf); void print_compbuf(char *str, CompBuf *cbuf); CompBuf *get_cropped_compbuf(rcti *drect, float *rectf, int rectx, int recty, int type); CompBuf *scalefast_compbuf(CompBuf *inbuf, int newx, int newy); CompBuf *typecheck_compbuf(CompBuf *inbuf, int type); float *compbuf_get_pixel(CompBuf *cbuf, float *rectf, int x, int y, int xrad, int yrad); /* **************************************************** */ /* Pixel-to-Pixel operation, 1 Image in, 1 out */ void composit1_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col, void (*func)(bNode *, float *, float *), int src_type); /* Pixel-to-Pixel operation, 2 Images in, 1 out */ void composit2_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col, CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *), int src_type, int fac_type); /* Pixel-to-Pixel operation, 3 Images in, 1 out */ void composit3_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *src2_buf, float *src2_col, CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *, float *), int src1_type, int src2_type, int fac_type); /* Pixel-to-Pixel operation, 4 Images in, 1 out */ void composit4_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *fac1_buf, float *fac1, CompBuf *src2_buf, float *src2_col, CompBuf *fac2_buf, float *fac2, void (*func)(bNode *, float *, float *, float *, float *, float *), int src1_type, int fac1_type, int src2_type, int fac2_type); CompBuf *valbuf_from_rgbabuf(CompBuf *cbuf, int channel); void generate_preview(bNode *node, CompBuf *stackbuf); void do_copy_rgba(bNode *node, float *out, float *in); void do_copy_rgb(bNode *node, float *out, float *in); void do_copy_value(bNode *node, float *out, float *in); void do_copy_a_rgba(bNode *node, float *out, float *in, float *fac); void do_rgba_to_yuva(bNode *node, float *out, float *in); void do_rgba_to_hsva(bNode *node, float *out, float *in); void do_rgba_to_ycca(bNode *node, float *out, float *in); void do_yuva_to_rgba(bNode *node, float *out, float *in); void do_hsva_to_rgba(bNode *node, float *out, float *in); void do_ycca_to_rgba(bNode *node, float *out, float *in); void gamma_correct_compbuf(CompBuf *img, int inversed); extern void node_ID_title_cb(void *node_v, void *unused_v); #endif