/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef CMP_NODE_UTILS_H_ #define CMP_NODE_UTILS_H_ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_camera_types.h" /* qdn: defocus node, need camera info */ #include "DNA_color_types.h" #include "DNA_ID.h" #include "DNA_image_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "BKE_blender.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BKE_library.h" #include "BKE_object.h" #include "../CMP_node.h" #include "node_util.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_rand.h" #include "BLI_threads.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "RE_pipeline.h" #include "RE_shader_ext.h" #include "RE_render_ext.h" /* *************************** operations support *************************** */ /* general signal that's in output sockets, and goes over the wires */ typedef struct CompBuf { float *rect; int x, y, xrad, yrad; short type, malloc; rcti disprect; /* cropped part of image */ int xof, yof; /* relative to center of target image */ void (*rect_procedural)(struct CompBuf *, float *, float, float); float procedural_size[3], procedural_offset[3]; int procedural_type; bNode *node; /* only in use for procedural bufs */ struct CompBuf *next, *prev; /* for pass-on, works nicer than reference counting */ } CompBuf; /* defines also used for pixel size */ #define CB_RGBA 4 #define CB_VEC4 4 #define CB_VEC3 3 #define CB_VEC2 2 #define CB_VAL 1 /* defines for RGBA channels */ #define CHAN_R 0 #define CHAN_G 1 #define CHAN_B 2 #define CHAN_A 3 CompBuf *alloc_compbuf(int sizex, int sizey, int type, int alloc); CompBuf *dupalloc_compbuf(CompBuf *cbuf); CompBuf *pass_on_compbuf(CompBuf *cbuf); void free_compbuf(CompBuf *cbuf); void print_compbuf(char *str, CompBuf *cbuf); void node_compo_pass_on(struct bNode *node, struct bNodeStack **nsin, struct bNodeStack **nsout); CompBuf *get_cropped_compbuf(rcti *drect, float *rectf, int rectx, int recty, int type); CompBuf *scalefast_compbuf(CompBuf *inbuf, int newx, int newy); CompBuf *typecheck_compbuf(CompBuf *inbuf, int type); void typecheck_compbuf_color(float *out, float *in, int outtype, int intype); float *compbuf_get_pixel(CompBuf *cbuf, float *rectf, int x, int y, int xrad, int yrad); /* **************************************************** */ /* Pixel-to-Pixel operation, 1 Image in, 1 out */ void composit1_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col, void (*func)(bNode *, float *, float *), int src_type); /* Pixel-to-Pixel operation, 2 Images in, 1 out */ void composit2_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col, CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *), int src_type, int fac_type); /* Pixel-to-Pixel operation, 3 Images in, 1 out */ void composit3_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *src2_buf, float *src2_col, CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *, float *), int src1_type, int src2_type, int fac_type); /* Pixel-to-Pixel operation, 4 Images in, 1 out */ void composit4_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *fac1_buf, float *fac1, CompBuf *src2_buf, float *src2_col, CompBuf *fac2_buf, float *fac2, void (*func)(bNode *, float *, float *, float *, float *, float *), int src1_type, int fac1_type, int src2_type, int fac2_type); CompBuf *valbuf_from_rgbabuf(CompBuf *cbuf, int channel); void generate_preview(bNode *node, CompBuf *stackbuf); void do_copy_rgba(bNode *node, float *out, float *in); void do_copy_rgb(bNode *node, float *out, float *in); void do_copy_value(bNode *node, float *out, float *in); void do_copy_a_rgba(bNode *node, float *out, float *in, float *fac); void do_rgba_to_yuva(bNode *node, float *out, float *in); void do_rgba_to_hsva(bNode *node, float *out, float *in); void do_rgba_to_ycca(bNode *node, float *out, float *in); void do_yuva_to_rgba(bNode *node, float *out, float *in); void do_hsva_to_rgba(bNode *node, float *out, float *in); void do_ycca_to_rgba(bNode *node, float *out, float *in); void gamma_correct_compbuf(CompBuf *img, int inversed); void premul_compbuf(CompBuf *img, int inversed); void convolve(CompBuf* dst, CompBuf* in1, CompBuf* in2); extern void node_ID_title_cb(void *node_v, void *unused_v); /* utility functions used by glare, tonemap and lense distortion */ /* soms macros for color handling */ typedef float fRGB[4]; /* clear color */ #define fRGB_clear(c) { c[0]=c[1]=c[2]=0.f; } /* copy c2 to c1 */ #define fRGB_copy(c1, c2) { c1[0]=c2[0]; c1[1]=c2[1]; c1[2]=c2[2]; c1[3]=c2[3]; } /* add c2 to c1 */ #define fRGB_add(c1, c2) { c1[0]+=c2[0]; c1[1]+=c2[1]; c1[2]+=c2[2]; } /* subtract c2 from c1 */ #define fRGB_sub(c1, c2) { c1[0]-=c2[0]; c1[1]-=c2[1]; c1[2]-=c2[2]; } /* multiply c by float value s */ #define fRGB_mult(c, s) { c[0]*=s; c[1]*=s; c[2]*=s; } /* multiply c2 by s and add to c1 */ #define fRGB_madd(c1, c2, s) { c1[0]+=c2[0]*s; c1[1]+=c2[1]*s; c1[2]+=c2[2]*s; } /* multiply c2 by color c1 */ #define fRGB_colormult(c, cs) { c[0]*=cs[0]; c[1]*=cs[1]; c[2]*=cs[2]; } /* multiply c2 by color c3 and add to c1 */ #define fRGB_colormadd(c1, c2, c3) { c1[0]+=c2[0]*c3[0]; c1[1]+=c2[1]*c3[1]; c1[2]+=c2[2]*c3[2]; } /* multiply c2 by color rgb, rgb as separate arguments */ #define fRGB_rgbmult(c, r, g, b) { c[0]*=(r); c[1]*=(g); c[2]*=(b); } /* swap colors c1 & c2 */ #define fRGB_swap(c1, c2) { float _t=c1[0]; c1[0]=c2[0]; c2[0]=_t;\ _t=c1[1]; c1[1]=c2[1]; c2[1]=_t;\ _t=c1[2]; c1[2]=c2[2]; c2[2]=_t;\ _t=c1[3]; c1[3]=c2[3]; c3[3]=_t;} void qd_getPixel(CompBuf* src, int x, int y, float* col); void qd_setPixel(CompBuf* src, int x, int y, float* col); void qd_addPixel(CompBuf* src, int x, int y, float* col); void qd_multPixel(CompBuf* src, int x, int y, float f); void qd_getPixelLerpWrap(CompBuf* src, float u, float v, float* col); void qd_getPixelLerp(CompBuf* src, float u, float v, float* col); void qd_getPixelLerpChan(CompBuf* src, float u, float v, int chan, float* out); CompBuf* qd_downScaledCopy(CompBuf* src, int scale); void IIR_gauss(CompBuf* src, float sigma, int chan, int xy); /* end utility funcs */ #endif