/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../SHD_util.h" /* **************** CAMERA INFO ******************** */ static bNodeSocketType sh_node_camera_out[]= { { SOCK_VECTOR, 0, "View Vector", 1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f}, /* None of these actually */ { SOCK_VALUE, 0, "View Z Depth", 0.f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* have any limits on their */ { SOCK_VALUE, 0, "View Distance", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 99999999999.0f}, /* values. */ { -1, 0, "" } }; static void node_shader_exec_camera(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { if(data) { ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */ VECCOPY(out[0]->vec, shi->co); /* get view vector */ out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */ } } static int gpu_shader_camera(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION)); } bNodeType sh_node_camera= { /* *next,*prev */ NULL, NULL, /* type code */ SH_NODE_CAMERA, /* name */ "Camera Data", /* width+range */ 95, 95, 120, /* class+opts */ NODE_CLASS_INPUT, 0, /* input sock */ NULL, /* output sock */ sh_node_camera_out, /* storage */ "node_camera", /* execfunc */ node_shader_exec_camera, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL, NULL, NULL, /* gpufunc */ gpu_shader_camera };