/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../SHD_util.h" /* **************** CURVE VEC ******************** */ static bNodeSocketType sh_node_curve_vec_in[]= { { SOCK_VALUE, 0, "Fac", 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_curve_vec_out[]= { { SOCK_VECTOR, 0, "Vector", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_curve_vec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { float vec[3]; /* stack order input: vec */ /* stack order output: vec */ nodestack_get_vec(vec, SOCK_VECTOR, in[1]); curvemapping_evaluate3F(node->storage, out[0]->vec, vec); } static void node_shader_init_curve_vec(bNode* node) { node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f); } static int gpu_shader_curve_vec(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { float *array; int size; curvemapping_table_RGBA(node->storage, &array, &size); return GPU_stack_link(mat, "curves_vec", in, out, GPU_texture(size, array)); } bNodeType sh_node_curve_vec= { /* *next,*prev */ NULL, NULL, /* type code */ SH_NODE_CURVE_VEC, /* name */ "Vector Curves", /* width+range */ 200, 140, 320, /* class+opts */ NODE_CLASS_OP_VECTOR, NODE_OPTIONS, /* input sock */ sh_node_curve_vec_in, /* output sock */ sh_node_curve_vec_out, /* storage */ "CurveMapping", /* execfunc */ node_shader_exec_curve_vec, /* butfunc */ NULL, /* initfunc */ node_shader_init_curve_vec, /* freestoragefunc */ node_free_curves, /* copystoragefunc */ node_copy_curves, /* id */ NULL, NULL, NULL, /* gpufunc */ gpu_shader_curve_vec }; /* **************** CURVE RGB ******************** */ static bNodeSocketType sh_node_curve_rgb_in[]= { { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_curve_rgb_out[]= { { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_curve_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { float vec[3]; /* stack order input: vec */ /* stack order output: vec */ nodestack_get_vec(vec, SOCK_VECTOR, in[1]); curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec); if(in[0]->vec[0] != 1.0f) { interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, *in[0]->vec); } } static void node_shader_init_curve_rgb(bNode *node) { node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f); } static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { float *array; int size; curvemapping_table_RGBA(node->storage, &array, &size); return GPU_stack_link(mat, "curves_rgb", in, out, GPU_texture(size, array)); } bNodeType sh_node_curve_rgb= { /* *next,*prev */ NULL, NULL, /* type code */ SH_NODE_CURVE_RGB, /* name */ "RGB Curves", /* width+range */ 200, 140, 320, /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS, /* input sock */ sh_node_curve_rgb_in, /* output sock */ sh_node_curve_rgb_out, /* storage */ "CurveMapping", /* execfunc */ node_shader_exec_curve_rgb, /* butfunc */ NULL, /* initfunc */ node_shader_init_curve_rgb, /* freestoragefunc */ node_free_curves, /* copystoragefunc */ node_copy_curves, /* id */ NULL, NULL, NULL, /* gpufunc */ gpu_shader_curve_rgb };