/** * $Id: SHD_output.c 32517 2010-10-16 14:32:17Z campbellbarton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../SHD_util.h" /* **************** OUTPUT ******************** */ static bNodeSocketType sh_node_holdout_in[]= { { -1, 0, "" } }; static bNodeSocketType sh_node_holdout_out[]= { { SOCK_CLOSURE, 0, "Holdout", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_holdout(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out)) { } /* node type definition */ void register_node_type_sh_holdout(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_CLOSURE, 0, sh_node_holdout_in, sh_node_holdout_out); node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_exec(&ntype, node_shader_exec_holdout); node_type_gpu(&ntype, NULL); nodeRegisterType(lb, &ntype); };