/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../SHD_util.h" /* **************** INVERT ******************** */ static bNodeSocketType sh_node_invert_in[]= { { SOCK_VALUE, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_invert_out[]= { { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_invert(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { float col[3], facm; col[0] = 1.0f - in[1]->vec[0]; col[1] = 1.0f - in[1]->vec[1]; col[2] = 1.0f - in[1]->vec[2]; /* if fac, blend result against original input */ if (in[0]->vec[0] < 1.0f) { facm = 1.0 - in[0]->vec[0]; col[0] = in[0]->vec[0]*col[0] + (facm*in[1]->vec[0]); col[1] = in[0]->vec[0]*col[1] + (facm*in[1]->vec[1]); col[2] = in[0]->vec[0]*col[2] + (facm*in[1]->vec[2]); } VECCOPY(out[0]->vec, col); } static int gpu_shader_invert(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "invert", in, out); } bNodeType sh_node_invert= { /* *next,*prev */ NULL, NULL, /* type code */ SH_NODE_INVERT, /* name */ "Invert", /* width+range */ 90, 80, 100, /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS, /* input sock */ sh_node_invert_in, /* output sock */ sh_node_invert_out, /* storage */ "", /* execfunc */ node_shader_exec_invert, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL, NULL, NULL, /* gpufunc */ gpu_shader_invert };