/** * * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Juho Vepsäläinen * * ***** END GPL LICENSE BLOCK ***** */ #include "../SHD_util.h" /* **************** SEPARATE RGBA ******************** */ static bNodeSocketType sh_node_seprgb_in[]= { { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_seprgb_out[]= { { SOCK_VALUE, 0, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_seprgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { out[0]->vec[0] = in[0]->vec[0]; out[1]->vec[0] = in[0]->vec[1]; out[2]->vec[0] = in[0]->vec[2]; } static int gpu_shader_seprgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "separate_rgb", in, out); } bNodeType sh_node_seprgb= { /* *next,*prev */ NULL, NULL, /* type code */ SH_NODE_SEPRGB, /* name */ "Separate RGB", /* width+range */ 80, 40, 140, /* class+opts */ NODE_CLASS_CONVERTOR, 0, /* input sock */ sh_node_seprgb_in, /* output sock */ sh_node_seprgb_out, /* storage */ "", /* execfunc */ node_shader_exec_seprgb, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL, NULL, NULL, /* gpufunc */ gpu_shader_seprgb }; /* **************** COMBINE RGB ******************** */ static bNodeSocketType sh_node_combrgb_in[]= { { SOCK_VALUE, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_combrgb_out[]= { { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_combrgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { out[0]->vec[0] = in[0]->vec[0]; out[0]->vec[1] = in[1]->vec[0]; out[0]->vec[2] = in[2]->vec[0]; } static int gpu_shader_combrgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "combine_rgb", in, out); } bNodeType sh_node_combrgb= { /* *next,*prev */ NULL, NULL, /* type code */ SH_NODE_COMBRGB, /* name */ "Combine RGB", /* width+range */ 80, 40, 140, /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS, /* input sock */ sh_node_combrgb_in, /* output sock */ sh_node_combrgb_out, /* storage */ "", /* execfunc */ node_shader_exec_combrgb, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL, NULL, NULL, /* gpufunc */ gpu_shader_combrgb };