/** * * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Juho Vepsäläinen * * ***** END GPL LICENSE BLOCK ***** */ #include "../SHD_util.h" /* **************** SEPARATE RGBA ******************** */ static bNodeSocketType sh_node_seprgb_in[]= { { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_seprgb_out[]= { { SOCK_VALUE, 0, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 0, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_seprgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) { out[0]->vec[0] = in[0]->vec[0]; out[1]->vec[0] = in[0]->vec[1]; out[2]->vec[0] = in[0]->vec[2]; } static int gpu_shader_seprgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "separate_rgb", in, out); } void register_node_type_sh_seprgb(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0, sh_node_seprgb_in, sh_node_seprgb_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_shader_exec_seprgb); node_type_gpu(&ntype, gpu_shader_seprgb); nodeRegisterType(lb, &ntype); } /* **************** COMBINE RGB ******************** */ static bNodeSocketType sh_node_combrgb_in[]= { { SOCK_VALUE, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_combrgb_out[]= { { SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_combrgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) { out[0]->vec[0] = in[0]->vec[0]; out[0]->vec[1] = in[1]->vec[0]; out[0]->vec[2] = in[2]->vec[0]; } static int gpu_shader_combrgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "combine_rgb", in, out); } void register_node_type_sh_combrgb(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS, sh_node_combrgb_in, sh_node_combrgb_out); node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, node_shader_exec_combrgb); node_type_gpu(&ntype, gpu_shader_combrgb); nodeRegisterType(lb, &ntype); }