/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/intern/SHD_nodes/SHD_squeeze.c * \ingroup shdnodes */ #include "../SHD_util.h" /* **************** VALUE SQUEEZE ******************** */ static bNodeSocketType sh_node_squeeze_in[]= { { SOCK_VALUE, 1, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, { SOCK_VALUE, 1, "Width", 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, { SOCK_VALUE, 1, "Center", 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, { -1, 0, "" } }; static bNodeSocketType sh_node_squeeze_out[]= { { SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void node_shader_exec_squeeze(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) { float vec[3]; nodestack_get_vec(vec, SOCK_VALUE, in[0]); nodestack_get_vec(vec+1, SOCK_VALUE, in[1]); nodestack_get_vec(vec+2, SOCK_VALUE, in[2]); out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ; } static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "squeeze", in, out); } void register_node_type_sh_squeeze(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS, sh_node_squeeze_in, sh_node_squeeze_out); node_type_size(&ntype, 120, 110, 160); node_type_storage(&ntype, "node_squeeze", NULL, NULL); node_type_exec(&ntype, node_shader_exec_squeeze); node_type_gpu(&ntype, gpu_shader_squeeze); nodeRegisterType(lb, &ntype); }