/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "../SHD_util.h" /* **************** VALUE ******************** */ static bNodeSocketType sh_node_value_out[]= { { SOCK_VALUE, 0, "Value", 0.5f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f}, { -1, 0, "" } }; static void node_shader_exec_value(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { bNodeSocket *sock= node->outputs.first; out[0]->vec[0]= sock->ns.vec[0]; } static int gpu_shader_value(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) { bNodeSocket *sock= node->outputs.first; GPUNodeLink *vec = GPU_uniform(sock->ns.vec); return GPU_stack_link(mat, "set_value", in, out, vec); } bNodeType sh_node_value= { /* *next,*prev */ NULL, NULL, /* type code */ SH_NODE_VALUE, /* name */ "Value", /* width+range */ 80, 50, 120, /* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS, /* input sock */ NULL, /* output sock */ sh_node_value_out, /* storage */ "", /* execfunc */ node_shader_exec_value, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL, NULL, NULL, /* gpufunc */ gpu_shader_value };