/** * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ #include "../TEX_util.h" #include static bNodeSocketType inputs[]= { { SOCK_RGBA, 1, "Bricks 1", 0.596f, 0.282f, 0.0f, 1.0f, 0.0f, 1.0f }, { SOCK_RGBA, 1, "Bricks 2", 0.632f, 0.504f, 0.05f, 1.0f, 0.0f, 1.0f }, { SOCK_RGBA, 1, "Mortar", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, { SOCK_VALUE, 1, "Thickness", 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, { SOCK_VALUE, 1, "Bias", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, { SOCK_VALUE, 1, "Brick Width", 0.5f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f }, { SOCK_VALUE, 1, "Row Height", 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f }, { -1, 0, "" } }; static bNodeSocketType outputs[]= { { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void init(bNode *node) { node->custom3 = 0.5; /* offset */ node->custom4 = 1.0; /* squash */ } static float noise(int n) /* fast integer noise */ { int nn; n = (n >> 13) ^ n; nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff; return 0.5f * ((float)nn / 1073741824.0f); } static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { float *co = p->co; float x = co[0]; float y = co[1]; int bricknum, rownum; float offset = 0; float ins_x, ins_y; float tint; float bricks1[4]; float bricks2[4]; float mortar[4]; float mortar_thickness = tex_input_value(in[3], p, thread); float bias = tex_input_value(in[4], p, thread); float brick_width = tex_input_value(in[5], p, thread); float row_height = tex_input_value(in[6], p, thread); tex_input_rgba(bricks1, in[0], p, thread); tex_input_rgba(bricks2, in[1], p, thread); tex_input_rgba(mortar, in[2], p, thread); rownum = (int)floor(y / row_height); if( node->custom1 && node->custom2 ) { brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */ offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */ } bricknum = (int)floor((x+offset) / brick_width); ins_x = (x+offset) - brick_width*bricknum; ins_y = y - row_height*rownum; tint = noise((rownum << 16) + (bricknum & 0xFFFF)) + bias; CLAMP(tint,0.0f,1.0f); if( ins_x < mortar_thickness || ins_y < mortar_thickness || ins_x > (brick_width - mortar_thickness) || ins_y > (row_height - mortar_thickness) ) { QUATCOPY( out, mortar ); } else { QUATCOPY( out, bricks1 ); ramp_blend( MA_RAMP_BLEND, out, out+1, out+2, tint, bricks2 ); } } static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { tex_output(node, in, out[0], &colorfn, data); } bNodeType tex_node_bricks= { /* *next,*prev */ NULL, NULL, /* type code */ TEX_NODE_BRICKS, /* name */ "Bricks", /* width+range */ 150, 60, 150, /* class+opts */ NODE_CLASS_PATTERN, NODE_OPTIONS | NODE_PREVIEW, /* input sock */ inputs, /* output sock */ outputs, /* storage */ "", /* execfunc */ exec, /* butfunc */ NULL, /* initfunc */ init, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL };