/** * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Juho Vepsäläinen * * ***** END GPL LICENSE BLOCK ***** */ #include "../TEX_util.h" static bNodeSocketType inputs[]= { { SOCK_VALUE, 1, "Hue", 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f }, { SOCK_VALUE, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f }, { SOCK_VALUE, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f }, { SOCK_VALUE, 1, "Factor", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }, { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f }, { -1, 0, "" } }; static bNodeSocketType outputs[]= { { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, { -1, 0, "" } }; static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac) { if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) { float col[3], hsv[3], mfac= 1.0f - fac; rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2); hsv[0]+= (hue - 0.5f); if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0; hsv[1]*= sat; if(hsv[1]>1.0) hsv[1]= 1.0; else if(hsv[1]<0.0) hsv[1]= 0.0; hsv[2]*= val; if(hsv[2]>1.0) hsv[2]= 1.0; else if(hsv[2]<0.0) hsv[2]= 0.0; hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); out[0]= mfac*in[0] + fac*col[0]; out[1]= mfac*in[1] + fac*col[1]; out[2]= mfac*in[2] + fac*col[2]; } else { QUATCOPY(out, in); } } static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { float hue = tex_input_value(in[0], p, thread); float sat = tex_input_value(in[1], p, thread); float val = tex_input_value(in[2], p, thread); float fac = tex_input_value(in[3], p, thread); float col[4]; tex_input_rgba(col, in[4], p, thread); hue += 0.5f; /* [-.5, .5] -> [0, 1] */ do_hue_sat_fac(node, out, hue, sat, val, col, fac); out[3] = col[3]; } static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { tex_output(node, in, out[0], &colorfn, data); } bNodeType tex_node_hue_sat= { /* *next,*prev */ NULL, NULL, /* type code */ TEX_NODE_HUE_SAT, /* name */ "Hue Saturation Value", /* width+range */ 150, 80, 250, /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS, /* input sock */ inputs, /* output sock */ outputs, /* storage */ "", /* execfunc */ exec, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL };