/** * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ #include "../TEX_util.h" /* **************** INVERT ******************** */ static bNodeSocketType inputs[]= { { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static bNodeSocketType outputs[]= { { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float col[4]; tex_input_rgba(col, in[0], p, thread); col[0] = 1.0f - col[0]; col[1] = 1.0f - col[1]; col[2] = 1.0f - col[2]; VECCOPY(out, col); out[3] = col[3]; } static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { tex_output(node, in, out[0], &colorfn, data); } bNodeType tex_node_invert= { /* *next,*prev */ NULL, NULL, /* type code */ TEX_NODE_INVERT, /* name */ "Invert", /* width+range */ 90, 80, 100, /* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS, /* input sock */ inputs, /* output sock */ outputs, /* storage */ "", /* execfunc */ exec, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL };