/* * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/intern/TEX_nodes/TEX_math.c * \ingroup texnodes */ #include "../TEX_util.h" #include "TEX_node.h" /* **************** SCALAR MATH ******************** */ static bNodeSocketType inputs[]= { { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f}, { -1, 0, "" } }; static bNodeSocketType outputs[]= { { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { float in0 = tex_input_value(in[0], p, thread); float in1 = tex_input_value(in[1], p, thread); switch(node->custom1){ case 0: /* Add */ *out= in0 + in1; break; case 1: /* Subtract */ *out= in0 - in1; break; case 2: /* Multiply */ *out= in0 * in1; break; case 3: /* Divide */ { if(in1==0) /* We don't want to divide by zero. */ *out= 0.0; else *out= in0 / in1; } break; case 4: /* Sine */ { *out= sin(in0); } break; case 5: /* Cosine */ { *out= cos(in0); } break; case 6: /* Tangent */ { *out= tan(in0); } break; case 7: /* Arc-Sine */ { /* Can't do the impossible... */ if( in0 <= 1 && in0 >= -1 ) *out= asin(in0); else *out= 0.0; } break; case 8: /* Arc-Cosine */ { /* Can't do the impossible... */ if( in0 <= 1 && in0 >= -1 ) *out= acos(in0); else *out= 0.0; } break; case 9: /* Arc-Tangent */ { *out= atan(in0); } break; case 10: /* Power */ { /* Only raise negative numbers by full integers */ if( in0 >= 0 ) { out[0]= pow(in0, in1); } else { float y_mod_1 = fmod(in1, 1); if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) { *out = pow(in0, floor(in1 + 0.5f)); } else { *out = 0.0; } } } break; case 11: /* Logarithm */ { /* Don't want any imaginary numbers... */ if( in0 > 0 && in1 > 0 ) *out= log(in0) / log(in1); else *out= 0.0; } break; case 12: /* Minimum */ { if( in0 < in1 ) *out= in0; else *out= in1; } break; case 13: /* Maximum */ { if( in0 > in1 ) *out= in0; else *out= in1; } break; case 14: /* Round */ { *out= (in0<0)?(int)(in0 - 0.5f):(int)(in0 + 0.5f); } break; case 15: /* Less Than */ { if( in0 < in1 ) *out= 1.0f; else *out= 0.0f; } break; case 16: /* Greater Than */ { if( in0 > in1 ) *out= 1.0f; else *out= 0.0f; } break; default: fprintf(stderr, "%s:%d: unhandeld value in switch statement: %d\n", __FILE__, __LINE__, node->custom1); } } static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { tex_output(node, in, out[0], &valuefn, data); } void register_node_type_tex_math(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, TEX_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS, inputs, outputs); node_type_size(&ntype, 120, 110, 160); node_type_label(&ntype, node_math_label); node_type_storage(&ntype, "node_math", NULL, NULL); node_type_exec(&ntype, exec); nodeRegisterType(lb, &ntype); }