/* * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/intern/TEX_nodes/TEX_rotate.c * \ingroup texnodes */ #include #include "../TEX_util.h" #include "TEX_node.h" static bNodeSocketType inputs[]= { { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_VALUE, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f }, { SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f }, { -1, 0, "" } }; static bNodeSocketType outputs[]= { { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; static void rotate(float new_co[3], float a, float ax[3], float co[3]) { float para[3]; float perp[3]; float cp[3]; float cos_a = cos(a * (float)(2*M_PI)); float sin_a = sin(a * (float)(2*M_PI)); // x' = xcosa + n(n.x)(1-cosa) + (x*n)sina mul_v3_v3fl(perp, co, cos_a); mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a)); cross_v3_v3v3(cp, ax, co); mul_v3_fl(cp, sin_a); new_co[0] = para[0] + perp[0] + cp[0]; new_co[1] = para[1] + perp[1] + cp[1]; new_co[2] = para[2] + perp[2] + cp[2]; } static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float new_co[3], new_dxt[3], new_dyt[3], a, ax[3]; a= tex_input_value(in[1], p, thread); tex_input_vec(ax, in[2], p, thread); rotate(new_co, a, ax, p->co); if (p->osatex) { rotate(new_dxt, a, ax, p->dxt); rotate(new_dyt, a, ax, p->dyt); } { TexParams np = *p; np.co = new_co; np.dxt = new_dxt; np.dyt = new_dyt; tex_input_rgba(out, in[0], &np, thread); } } static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { tex_output(node, in, out[0], &colorfn, data); } void register_node_type_tex_rotate(ListBase *lb) { static bNodeType ntype; node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT, NODE_OPTIONS, inputs, outputs); node_type_size(&ntype, 140, 100, 320); node_type_exec(&ntype, exec); nodeRegisterType(lb, &ntype); }