/** * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ #include "../TEX_util.h" #include "RE_shader_ext.h" static bNodeSocketType inputs[]= { { SOCK_RGBA, 1, "Color1", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f }, { SOCK_RGBA, 1, "Color2", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, { -1, 0, "" } }; static bNodeSocketType outputs[]= { { SOCK_RGBA, 0, "Color", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, { -1, 0, "" } }; static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { static float red[] = {1,0,0,1}; static float white[] = {1,1,1,1}; float *coord = p->coord; Tex *nodetex = (Tex *)node->id; if(node->custom2 || node->need_exec==0) { /* this node refers to its own texture tree! */ QUATCOPY( out, (fabs(coord[0] - coord[1]) < .01) ? white : red ); } else if(nodetex) { TexResult texres; int textype; float nor[] = {0,0,0}; float col1[4], col2[4]; tex_input_rgba(col1, in[0], p, thread); tex_input_rgba(col2, in[1], p, thread); texres.nor = nor; textype = multitex_ext(nodetex, coord, 0, 0, 0, &texres); if(textype & TEX_RGB) { QUATCOPY(out, &texres.tr); } else { QUATCOPY(out, col1); ramp_blend(MA_RAMP_BLEND, out, out+1, out+2, texres.tin, col2); } } } static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { tex_output(node, in, out[0], &colorfn, data); } bNodeType tex_node_texture= { /* *next,*prev */ NULL, NULL, /* type code */ TEX_NODE_TEXTURE, /* name */ "Texture", /* width+range */ 120, 80, 240, /* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW, /* input sock */ inputs, /* output sock */ outputs, /* storage */ "", /* execfunc */ exec, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL };