/** * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Jucas. * * ***** END GPL LICENSE BLOCK ***** */ #include "../TEX_util.h" static bNodeSocketType inputs[]= { { SOCK_VALUE, 1, "Val", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f }, { SOCK_VALUE, 1, "Nabla", 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f }, { -1, 0, "" } }; static bNodeSocketType outputs[]= { { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; static void normalfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float new_co[3]; float *co = p->co; float nabla = tex_input_value(in[1], p, thread); float val; float nor[3]; TexParams np = *p; np.co = new_co; val = tex_input_value(in[0], p, thread); new_co[0] = co[0] + nabla; new_co[1] = co[1]; new_co[2] = co[2]; nor[0] = tex_input_value(in[0], &np, thread); new_co[0] = co[0]; new_co[1] = co[1] + nabla; nor[1] = tex_input_value(in[0], &np, thread); new_co[1] = co[1]; new_co[2] = co[2] + nabla; nor[2] = tex_input_value(in[0], &np, thread); out[0] = val-nor[0]; out[1] = val-nor[1]; out[2] = val-nor[2]; } static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { tex_output(node, in, out[0], &normalfn, data); } bNodeType tex_node_valtonor = { /* *next,*prev */ NULL, NULL, /* type code */ TEX_NODE_VALTONOR, /* name */ "Value to Normal", /* width+range */ 90, 80, 100, /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS, /* input sock */ inputs, /* output sock */ outputs, /* storage */ "", /* execfunc */ exec, /* butfunc */ NULL, /* initfunc */ NULL, /* freestoragefunc */ NULL, /* copystoragefunc */ NULL, /* id */ NULL };