/** * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef TEX_NODE_UTIL_H_ #define TEX_NODE_UTIL_H_ #include #include #include "MEM_guardedalloc.h" #include "DNA_color_types.h" #include "DNA_ipo_types.h" #include "DNA_ID.h" #include "DNA_image_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "BKE_blender.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BKE_library.h" #include "../SHD_node.h" #include "node_util.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_rand.h" #include "BLI_threads.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "RE_pipeline.h" #include "RE_shader_ext.h" typedef struct TexCallData { TexResult *target; float *coord; float *dxt, *dyt; char do_preview; short thread; short which_output; int cfra; } TexCallData; typedef struct TexParams { float *coord; float *dxt, *dyt; int cfra; } TexParams; typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread); typedef struct TexDelegate { TexFn fn; bNode *node; bNodeStack *in[MAX_SOCKET]; int type; } TexDelegate; void tex_call_delegate(TexDelegate*, float *out, TexParams *params, short thread); void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread); void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread); float tex_input_value(bNodeStack *in, TexParams *params, short thread); void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn); void tex_do_preview(bNode *node, bNodeStack *ns, TexCallData *cdata); void params_from_cdata(TexParams *out, TexCallData *in); #endif