/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Nathan Letwory. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/intern/node_util.h * \ingroup nodes */ #ifndef NODE_UTIL_H_ #define NODE_UTIL_H_ #include "DNA_listBase.h" #include "BKE_node.h" #include "MEM_guardedalloc.h" #include "NOD_socket.h" #include "GPU_material.h" /* For Shader muting GPU code... */ struct bNodeTree; struct bNode; /**** Storage Data ****/ extern void node_free_curves(struct bNode *node); extern void node_free_standard_storage(struct bNode *node); extern void node_copy_curves(struct bNode *orig_node, struct bNode *new_node); extern void node_copy_standard_storage(struct bNode *orig_node, struct bNode *new_node); /**** Labels ****/ const char *node_blend_label(struct bNode *node); const char *node_math_label(struct bNode *node); const char *node_vect_math_label(struct bNode *node); const char *node_filter_label(struct bNode *node); typedef struct LinkInOutsMuteNode { struct LinkInOutsMuteNode *next, *prev; void *in, *outs; unsigned int num_outs; /* If > 1, outs is an array of pointers that need to be freed too! */ } LinkInOutsMuteNode; ListBase node_mute_get_links(struct bNodeTree *ntree, struct bNode *node, struct bNodeStack **nsin, struct bNodeStack **nsout, struct GPUNodeStack *gnsin, struct GPUNodeStack *gnsout); #endif // this is needed for inlining behaviour #if defined _WIN32 # define DO_INLINE __inline #elif defined (__sun) || defined (__sun__) # define DO_INLINE #else # define DO_INLINE static inline #endif