/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_add_shader_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Shader")); b.add_input(N_("Shader"), "Shader_001"); b.add_output(N_("Shader")); } static int node_shader_gpu_add_shader(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_add_shader", in, out); } } // namespace blender::nodes::node_shader_add_shader_cc /* node type definition */ void register_node_type_sh_add_shader() { namespace file_ns = blender::nodes::node_shader_add_shader_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::node_shader_gpu_add_shader; nodeRegisterType(&ntype); }