/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_background_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); b.add_input(N_("Strength")).default_value(1.0f).min(0.0f).max(1000000.0f); b.add_input(N_("Weight")).unavailable(); b.add_output(N_("Background")); } static int node_shader_gpu_background(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, node, "node_background", in, out); } } // namespace blender::nodes::node_shader_background_cc /* node type definition */ void register_node_type_sh_background() { namespace file_ns = blender::nodes::node_shader_background_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; ntype.gpu_fn = file_ns::node_shader_gpu_background; nodeRegisterType(&ntype); }