/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" #include "UI_interface.h" #include "UI_resources.h" namespace blender::nodes::node_shader_bevel_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Radius")).default_value(0.05f).min(0.0f).max(1000.0f); b.add_input(N_("Normal")).hide_value(); b.add_output(N_("Normal")); } static void node_shader_buts_bevel(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "samples", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } static void node_shader_init_bevel(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = 4; /* samples */ } static int gpu_shader_bevel(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { if (!in[1].link) { GPU_link(mat, "world_normals_get", &in[1].link); } return GPU_stack_link(mat, node, "node_bevel", in, out); } } // namespace blender::nodes::node_shader_bevel_cc /* node type definition */ void register_node_type_sh_bevel() { namespace file_ns = blender::nodes::node_shader_bevel_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT); ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_bevel; node_type_init(&ntype, file_ns::node_shader_init_bevel); node_type_gpu(&ntype, file_ns::gpu_shader_bevel); nodeRegisterType(&ntype); }