/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" #include "IMB_colormanagement.h" namespace blender::nodes::node_shader_blackbody_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Temperature")).default_value(1500.0f).min(800.0f).max(12000.0f); b.add_output(N_("Color")); } static int node_shader_gpu_blackbody(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { const int size = CM_TABLE + 1; float *data = static_cast(MEM_mallocN(sizeof(float) * size * 4, "blackbody texture")); IMB_colormanagement_blackbody_temperature_to_rgb_table(data, size, 800.0f, 12000.0f); float layer; GPUNodeLink *ramp_texture = GPU_color_band(mat, size, data, &layer); return GPU_stack_link(mat, node, "node_blackbody", in, out, ramp_texture, GPU_constant(&layer)); } } // namespace blender::nodes::node_shader_blackbody_cc /* node type definition */ void register_node_type_sh_blackbody() { namespace file_ns = blender::nodes::node_shader_blackbody_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_gpu(&ntype, file_ns::node_shader_gpu_blackbody); nodeRegisterType(&ntype); }