/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_bsdf_refraction_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); b.add_input(N_("Roughness")) .default_value(0.0f) .min(0.0f) .max(1.0f) .subtype(PROP_FACTOR); b.add_input(N_("IOR")).default_value(1.45f).min(0.0f).max(1000.0f); b.add_input(N_("Normal")).hide_value(); b.add_input(N_("Weight")).unavailable(); b.add_output(N_("BSDF")); } static void node_shader_init_refraction(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_GLOSSY_BECKMANN; } static int node_shader_gpu_bsdf_refraction(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { if (!in[3].link) { GPU_link(mat, "world_normals_get", &in[3].link); } if (node->custom1 == SHD_GLOSSY_SHARP) { GPU_link(mat, "set_value_zero", &in[1].link); } GPU_material_flag_set(mat, GPU_MATFLAG_REFRACT); return GPU_stack_link(mat, node, "node_bsdf_refraction", in, out); } } // namespace blender::nodes::node_shader_bsdf_refraction_cc /* node type definition */ void register_node_type_sh_bsdf_refraction() { namespace file_ns = blender::nodes::node_shader_bsdf_refraction_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, file_ns::node_shader_init_refraction); node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_refraction); nodeRegisterType(&ntype); }