/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ #include "node_shader_util.hh" namespace blender::nodes::node_shader_bsdf_translucent_cc { static void node_declare(NodeDeclarationBuilder &b) { b.add_input(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); b.add_input(N_("Normal")).hide_value(); b.add_input(N_("Weight")).unavailable(); b.add_output(N_("BSDF")); } static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat, bNode *node, bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { if (!in[1].link) { GPU_link(mat, "world_normals_get", &in[1].link); } GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE); return GPU_stack_link(mat, node, "node_bsdf_translucent", in, out); } } // namespace blender::nodes::node_shader_bsdf_translucent_cc /* node type definition */ void register_node_type_sh_bsdf_translucent() { namespace file_ns = blender::nodes::node_shader_bsdf_translucent_cc; static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; node_type_gpu(&ntype, file_ns::node_shader_gpu_bsdf_translucent); nodeRegisterType(&ntype); }